3ds Max
Resize Splines From First
Submitted by Garp on Sat, 2009-07-04 05:55.Rescales spline sub-objects from their first vertex.

MatMaster
Submitted by Borislav Petrov on Fri, 2006-10-20 20:45.Lets the user configure material presets and assign them globally to materials in the scene. For example - define a preset with Self-Illum = 100 - Wire = ON - TwoSided = ON - and assign to selected objects' materials to turn them all into wireframes with a si
paint mover
Submitted by 111 on Sun, 2009-01-11 06:44.with this script you can move a bunch of objects at once, using your mouse like a brush. works only for X and Y axs.
FilePathFinder Pro & Light versions
Submitted by Track on Mon, 2009-06-15 08:19.Updated 03.07.2009
Current version 2.4.16
Now you can work with FilePathFinder Demo on any scenes!

Line Per Vertex
Submitted by Garp on Sat, 2009-06-27 00:34.Creates lines out of an object's vertices.

Quick Passes
Submitted by masquerade on Thu, 2008-04-10 07:41.
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Easy rendering of commonly used render passes for compositing.
Quick Passes support Default Scanline, Mental Ray and Vray renderers and Materials.
Quick Passes can render:
ViewPort Control Mini
Submitted by othoap on Sun, 2007-04-01 17:24.The original script by Adam Biles “Viewport Controls” was
altered by othoap on 4-1-07.
I really like docking all my tools so I made smaller icons then Adam Biles UI and added a docking feature. Also I added buttons
for all the viewport layouts.
The button icons are only in 16 pixel size. Sorry
I don't use 24 pixel UI setting.
HCG Asset Browser PRO
Submitted by Chico Hermida on Mon, 2009-06-29 14:02.
Features:
- Display thumbnails of your models.
- Library Example to show how to arrange your own libraries.
- Merge as vrayproxy: convert the model and save .vrmesh.
- Merge on references: replace your scene models with other models.
- Paint mode over surfaces good to vegetations.
- Render Thumbnail of your models.
DEngine ( Featuring SuperMaxscriptBrothers )
Submitted by EricDLegare on Sat, 2009-06-27 11:34.
An open source project using the double bitmap buffer technique to render a 2D game in a MaxScript dialog. Feel free to make your own game with this and release it, and most important, have fun with it :P. Of course this script is in early developpment stage, so it`s more of a template to a game than a game.
Relink Bitmaps
Submitted by colinsenner on Fri, 2007-07-13 15:34.
Max'ers,
"Relink Bitmaps" is a script to easily relink missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information. This script will save you time and money.
I'm also looking for full-time/part-time work in Game Development or ArchVis, please check out my portfolio at http://www.colinsenner.com and resume here (PDF).
Relink Bitmaps webpage:
http://www.colinsenner.com/scripts/relink-bitmaps
Tested thoroughly with (32-bit and 64-bit): Max 2010, Max 2009, Max 2008, Max 9 (service pack 1+)
Features:
[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time
MatManager
Submitted by Marco Brunetta on Wed, 2008-05-07 07:48.

MatManager is a collection of tools created to help
you, the artist, control your materials and allow you to make the most of
them. It was designed to complement 3D Studio, keeping a clean and
streamlined interface where every action takes as few clicks as
possible.
Batch Camera Render
Submitted by sergo on Thu, 2009-02-12 04:29.
Shortest description - this is another reincarnation of the Batch Render manager, so if you are happy with bundled one I can't guarantee you the strong impession. It imitates the Houdini's Output Node's way to bind render preset with lighting state.
Bug fix release - 1.5.1
Full description and discussion: http://forums.cgsociety.org/showthread.php?f=98&t=729386
Mr.Studio
Submitted by masquerade on Tue, 2009-05-12 19:27.
Mr.Studio is a tool to simulate studio lighting with Mental Ray. It has some features to simplify the control of lights and provide previews.
FumeFx Preset Tool
Submitted by kogden on Tue, 2009-06-30 08:24.Hello!
Not too long ago I decided to start tackling some Max script to speed up my work flow, after doing a simple tool for cracking geo (just like rayfire by mirvadim.....which IS far more stable, and integrated into reactor/PhysX), I decided to tackle something which extends the "preset" functionality in FumeFX.
Basically what I have made is something that takes the auto pilot out of the initial set-up, (which I have now found to save me anywhere from 15 -30 mins of intial set-up on effects, this is great as I am just making my fx's library at work, so there's nothing to go from.)
