3ds Max - Sort Modified

Obj-Selector of obj without materials

0
points

This short script allows the user to automatically select all objects in a scene that do not have a material or do have a 'Global Architectural' material applied to them.
This is useful especially for users who work with imported data from AutoCAD.

Simply drag and drop the script into your 3ds max viewport after the import process is finished, et voilà.


Obj-Selector of obj without a UVWMap modifier

0
points

This short script allows the user to automatically select all
objects in a scene that do not have a 'UVW Map' modifier applied to them.
This is useful especially for users who work with imported data from AutoCAD. The imported data contains uvw information, but in most cases the uvw coordinates need an overwork. This script makes it easier to isolate those objects in the scene.

Simply drag and drop the script into your 3ds max viewport after the import process is finished, et voilà.


Mass Randomizer

4
points

Mass Randomizer v1.8

The ability to Randomize


wireBundler

2
points

Creates a number of wires that travel through various target objects. Useful for making bundles of wires for robots or other mechanical devices in a few simple clicks.

Tutorial:
Make 3 spheres anywhere in the viewport. Select all 3 spheres. Run the UI version of the script. In the wirebundler interface, click on "Add select to target list". Click Apply. It will make 10 splines, each the vertex of each spline will exist inside one of the 3 spheres. Play with the settings to get different effects.


Polygon Edge Summary

2
points

 

The info box will show when you press the corresponding button.

Here is a little script that displays how many x-edged faces you have in your editable polygon object, where x ranges from 3 to the maximum number of edges bordering a face that can be found in your object.


Animation Ranger

1
point

Animation Ranger

This script intended to simplify changing time range values inside max.

I tried to make it similar to Mayas timeslider.

There are four spinners and two sliders.

At the far right and far left spinners are maximum and minimum values of range.

Other two spinners and two sliders are for zooming in and out to the timeslider.


Copy/Paste transforms

0
points

Copies the transforms of selected objects to a
buffer and then pastes them onto a new or existing selection.
It has the option to paste the position and/or the
rotation
and can paste it flipped around a world or custom object's
axis.
Handy for mirroring poses or animation rig components.


Quick tangents

1
point

This will set the tangents of your selected keys
in the trackbar.  It's pretty easy
to use,
select your
keys in the trackbar or trackview
(however the whole point of it is to change your keys without opening
your trackview) and click on the tangent you want. That's it.
It also has options to choose whether you want to change only
the
incoming or outgoing tangents.


VRay path cleaner

0
points

Hi, sometimes we may save maps(ie. irradiance map) when rendering with VRay, and then load them. But, the load and save path will be visible forever, untill you restart your max.Someone may feel not well for that, like me. So I have created this script to clean them,it's time to say goodbay to the unusable paths.Enjoy it!


subSelection

0
points

Random select objects in a selection. For example , you have to make different color bricks among hundreds of bricks. So all bricks could be a selection, then adjust the parameters to random select certain of bricks.
*Put the file in "Scripts\Startup" , then restart 3DS MAX.
*It is in Utilities drop list.


verticalPlane V1.1

0
points


To create a standing Plane, and load transparent image to this plane directly.
*Functions are based on Standard Primitive Plane.
*Load PNG、TGA、 TIF file format with alpha channel.
*It is in [Create>Geometry>Scripted Primitives].
*Put the file in "Scripts\Startup" , then restart 3DS MAX


Map Loader

3
points

1. Run script

2. In Max goto "Customize->Customize User Interface...->Toolbars
tab->Category: ColinScripts->Map Loader
" and drag "Map Loader" to a toolbar, click to run.

 

Loads maps into the material editor that exist in the scene.  Very straightforward.

 


PFlow Baker

6
points

Bakes particle flow particles into meshes and/or helpers.


Biped Manipulator

4
points
Biped Manipulator - MAX script, allows fast select biped bones and also the whole arms, legs and spine. Unlike other similar scripts Biped Manipulator doesn't occupy much screen place. If there are several bipeds on the scene it is possible to use for convenience several Biped Manipulators.


JOINT BEND-RIG

4
points

shldr_prvw