Characters

BREAD CRUMBS

0
points

A simple Cloning and Marking script specifically meant to help animate walks, runs, slow ins, slow outs etc.  This will Clone or mark an object and offset the clone an equal distance from original as from another specified object and on the same vector.

Screen Capture Bread Crumbs 1


DinoRigCreator

8
points


JOINT BEND-RIG

6
points

shldr_prvw

 

 

 

 

 

 

 

 

 


Worker of Biped

15
points

Based on Blur's Biped Worker, this script creates a floater interface allowing easier selection of a biped's different body parts. It will simultaneously support several Bipeds with different bone setups. Multi-bone (Control-Click), hierarchical (Shift-Click), symmetry and opposite selections are also supported, as are the setting of commonly use pivot points all within the GUI.


Rigging_Paste_Biped_or_Envelope_or_Mirror_Paste.ms

0
points

This script will either (based on the object selected and its' subobject mode) paste a biped posture opposite or paste a skin envelope or mirror paste a skin envelope.


LSAboutFace

0
points

During the development of Soul Forge Lodestone Games was asked to consider reusing some character art assets that a different studio had developed for another game Sony was going to publish. While the external assets were made in 3ds max and Character Studio - the build specifications were completely different that what was being used for Soul Forge.


Biped Cataloger

0
points

Point this script at a directory of .bip files and it will generate AVIs showing what each .bip does. This makes it handy when working with multiple .bips in production because you can look at a directory of AVIs to find the proper file.


n/a

Select Biped

0
points

Select any limb of a Biped character. Works best when assigned to keyboard short cuts.


n/a