Controllers

Non-Destructive Freeze Transform

3
points

Freeze and/or zero-out transforms on objects while keeping all existing controllers in-tact. This means any existing constraints, script controllers, expression controllers, noise controllers, etc., will still be there afterwards.


Audio Animate

1
point

Creates a spline based on selected objects and animates the spline to an audio file - imitating the audio waveform.


Assign Controllers

0
points

Assign controllers to all selected objects. I only have Euler XYZ in the script. It was such a pain manually assign them to each individual bone. This does it in a click of a button!


Add_Position_and_Orientation_No_Offset.ms

1
point

This script adds a position and orientation constraint to your currently selected object.


SetKeyTypes (aka CopySelectedKeyTypes)

0
points

Select a key in Track View - press a button to copy its Tangent Types.Or Set your own Tangent Types. Select ANY number of keys in ANY number of object tracks and apply the Tangent Types. Works with Bezier controllers only - others skipped automatically. Special thanks to Neil Blevins / Blur Studio Inc.


keyData recorder

0
points

Record all keyData in an external file for all selected objects in a scene and then load the keyData whenever necessary. Specify the frame range in which to record key data and also specify the frame in which to begin loading the key data.


Noisify

0
points

Adds user-specified noise to the position track of an object.


Controller Daddy

0
points

"Assigns either EulerXYZ - PostionXYZ - or ScaleXYZ to one or more selected objects. "


Add_Rotation_List_Add_EulerXYZ.ms

0
points

NULL


ControllerCenter

0
points

Mass-Assign PRS controllers to selected nodes - copy controllers from reference nodes to selection