utility
Tertium Organum CollectoREX
Submitted by Tertium Organum on Fri, 2008-07-18 00:45.
TOCollectoREX is utility replacing and supplementing standard Resource Collector.
It allows gather all scene resources together, put them in specified place, find where all missing files are used (exactly in which objects). It can find which files in specified place are no longer used by scene. It also allows convert bitmaps to jpg, etc.
Utility supports XRefs of all types and processes all scenes linked to current.
Unlike all other such scripts, it really finds all resources (images, HDR-images, Vray meshes, IES-files, shaders), not only some bitmaps (Relink Bitmaps, Resource Collector). Below there is full description.
Interface:

IA_Utilities_Ver1.1
Submitted by Ian_Adams on Mon, 2008-02-04 20:45.IA_Utilities_Wire-consists of 4 maps that can be plugged into any shader network, for wiring numeric, boolean, and RGB color values.IA_Utilities_Instance-consists of 4 maps that also can be plugged into any shader network, for containing multiple instanced texture-maps. Each map has user labels within it, to label the use of each instance or wire.
Some uses for this are-
CAD Cleaner
Submitted by jeffreysbrown on Wed, 2008-01-09 20:22.A utility script to weld vertices and clean up smoothing in imported/converted CAD models. Works on Editable_Mesh objects in selection. Does not work on objects with an Edit_Mesh or Edit_Poly modifier applied. I use this to do a first-pass quick cleanup on imported SolidEdge models; it helps eliminate duplicate faces and odd smoothing groups.
Incremental Transform
Submitted by jeffreysbrown on Wed, 2008-01-09 20:03.A script to move or rotate an object set of ObjName[_###] Will work on multiple ObjNames, but provides confirmation request for mis-matched object base names. Objects are sorted in alphanumeric name order for incremental transformation, i.e., obj_001 +10 deg., obj_002 +20 deg, obj_003 +30 deg...
Axis-space selectable. Not very elegant, but seems to work OK.
gizmoControl
Submitted by Martin Breidt on Sun, 2007-07-29 04:41.
This macroscript (to be found in the "MB Tools" category after executing the .mcr) will allow you to link the transformation of a modifier gizmo to some other scene object. Afterwards, the gizmo will always be fully aligned to that other scene object, which can be freely animated by any kind of controller and linked to any other scene node. In some way this is very similar to World Space Modifiers but it works for any kind of modifier gizmo.
This tool can be very useful for creating complex modifier animations, for example animating a Slice modifier's plane along a path, attaching a UVW Map modfier to some animated helper object, transforming a Displace modifier with some other object, or having an extra node control the- symmety plane of a Symmetry modifier.
rdg::graphPaper
Submitted by rdg on Tue, 2007-02-27 23:50.A procedural graph paper texture. The essential part of this material
are both Gradient Ramps (horizontal and vertical) that define tiling
and line management. Colors are defined by the top mix or output map
(depending on material version).
controllerCentral
Submitted by Martin Breidt on Fri, 2006-10-20 19:45.Creates a modeless floating window that contains all controllers in the scene
for quick access to the controller properties. The user can switch on/off
filters to control what types of controllers will be displayed.
Currently supports wire, expression, script, noise, reactor, list, wave, audio,
spring, motioncapture and limit controllers.
MB Collapse
Submitted by Martin Breidt on Fri, 2006-10-20 19:45.Macroscript (without user interface) that will accurately collapse (bake) any transformation (position, rotation, scale) into keyframes (one keyframe per frame for the current animation range). Unlike the built-in tools, this works for any kind of controller as well as for parented objects (which will be unlinked afterwards).
v0.3 update:
