VRay

Light Lister for V-Ray Advanced 1.50 SP2

4
points

This macroscript replaces the built-in light lister with one that incorporates support for lights from V-Ray Advanced 1.50 SP2

Add support lights:
- VRayLight, VRaySun and VRayIES.

Add support shadows type:
- VRayShadow and VRayShadowMap

Other additions:
- add button for pick ies file in photometric lights (if distribution as web)


VRayProxy Animation Control v1.0

0
points

For the new support for animated deforming meshes to VRayProxy object in VRay 1.50.SP2

How to control large numbers of proxy animated objects, randomly altering their values speed, frame offset and scale. Besides controlling all the parameters of VRay Proxy (display, playback, meshfile and selections)

Use with copies of proxies and work on selected objects.


V-Ray Irradiance Map Pre Calc

3
points

This is a script I created to automatically setup your Irradiance Map for V-Ray. Basically you select what camera you want to render from, select what frame range, the path where you want your Irradience Maps to Generate to and the information automatically goes into your Irradiance settings. It will even create the file for you.

This is useful for companies that send many animations via network rendering by saving time in setting up your irradiances.


VRay path cleaner

0
points

Hi, sometimes we may save maps(ie. irradiance map) when rendering with VRay, and then load them. But, the load and save path will be visible forever, untill you restart your max.Someone may feel not well for that, like me. So I have created this script to clean them,it's time to say goodbay to the unusable paths.Enjoy it!


Tertium Organum CollectoREX

1
point

TOCollectoREX is utility replacing and supplementing standard Resource Collector.
It allows gather all scene resources together, put them in specified place, find where all missing files are used (exactly in which objects). It can find which files in specified place are no longer used by scene. It also allows convert bitmaps to jpg, etc.
Utility supports XRefs of all types and processes all scenes linked to current.
Unlike all other such scripts, it really finds all resources (images, HDR-images, Vray meshes, IES-files, shaders), not only some bitmaps (Relink Bitmaps, Resource Collector). Below there is full description.
Interface:


Gtools_FogColor

1
point

Let’s you modify the saturation of the Vray Fog color with Float numbers.

As you probably know, when you adjust the fog color in Vray you only have 255 levels, which most of the times its not enough as it jumps a lot from one number to the next, with this script you can have finer control of the fog color see the attached movie.


Gtools_Proxy_Display

1
point

Lets you change the display of selected vrayproxy’s


Gtools_Maxwell_Converter

1
point

Updates:
- July 15-2008: add support for Maxwell 1.7
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Converts a scene from Vray to Maxwell.


Gtools_Bake

0
points

Texture Bakes:

Ambient Occlusion (Mental Ray)
Ambient Occlusion (Vray)
Diffuse Map (Vray)
Global Illumination (Vray)
Raw Global Illumination (Vray)
Caustics (Vray)


Gtools_Material_Converter

1
point

Updates:
- July 15-2008: add support for Maxwell 1.7

Convert Materials between Vray-Standard-MentalRay-Maxwell