3ds Max | All

Viewport Overlay Grid

3 votes

Shows an overlay grid with a variable number of horizontal/vertical subdivisions over the active viewport. Safe frames are supported as well. To be able to click-through, freeze its object. Original idea: Changsoo Eun

Viewport Grid Overlay

Muscle Strand Tools

2 votes

 

 

This tool objective is to help the rigging artist in the skinning Envelope Step, permitting them to set the muscle envelopes by group (a CAT muscle object is composed by 7 strands be default), or individually. 

MaxFlow2 Realeased - Big upgrade! State-Sets for Every Attribute—Own Every Parameter, Instantly. 

2 votes


 

 

New Release: MaxFlow — Node-based Scene Data Management for Effortless Scene State Switching

V2.0 Realeased!

The functions are fully upgraded and the experience is completely new!

1.Add attribute configuration function, freely combine parameters, lighting, geometry, camera, material, modifier and so on almost everything!

2.Add base state layer to optimize the state setting experience. All state nodes inherit the base state.

MCG Sample Pack

5 votes

Taken from Christopher Diggins blog on The Area to kick off this section.

"Now that 3ds Max 2016 is available for download I'm pleased to announce a set of 30 sample MCG tools and 80 new compounds that you can download, use, and learn from!"

In addition to the sample tools there's a 3ds Max file provided showing the tools in action.

SimpleSlicer

2 votes

A simple script to slice a selection of objects in X, Y and Z. Keeps the original materials.
It doesn't care if the geometry is watertight or not. Super simple, select the objects you want to slice, and press the button.

v0.31 fixed a stupid bug, sligthly optimized thanks to Arthur Leao

v0.41 MASSIVE speed improvement (around 4x) mainly thanks to Arthur Leao. Added a trick to fix problematic/corrupt geometry before cutting (was lucky enough to find a problematic model during my testing)

v 0.42 now slices material is working again, was broken during the optimization for speed

AutoEdges

27 votes

Script looping through selected objects of your scene to hide unwanted edges in editable meshes (typically the middle triangles of surfaces).

This script was created to improve the visibility of models imported from Revit into 3ds Max via the FBX file format.

miauu's Batch Save/Export OBJ/FBX/3DS/MAX as OBJ/FBX/3DS/MAX files

6 votes

 

 

Batch save or export selected .obj, .fbx, .3ds or .max files an .obj, .fbx, .3ds, .max files.

Morpher Floater

3 votes

 

 

 

nPower Software Announces SolidWorks to 3ds Max Power Translator.

9 votes

San Diego, March 20, 2007 - nPower Software (a division of IntegrityWare) announces native translation of SolidWorks files directly into Autodesk® 3ds Max® / Autodesk® Viz® with the release of Power SolidWorksToMax.

GradientView

33 votes

Custom viewport backgrounds just the way you want them.

• Create your own custom gradients; no images needed.

• Loads automatically at startup and with each new file.

• Great for office/studio workflows: Doesn't save the BG image to the file, so you won't get missing asset warnings.

• Comes with presets for Mudbox, Zbrush, Modo, and Maya

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