3ds Max | All

Unreal Grid tool

7 votes

Quickly set the grid size to unreal engine (or some other game engine ex: Doom3 - Quake...) units using keyboard shortcut - toolbar or quad menu.

Create_Spline_IKChain.ms

7 votes

This script is for use with the naming convention described in the Tutorial section.The script is still in development and will become much more robust in the near future.

Vertices By Edge Number

7 votes

Fairly basic at this stage - it will filter the selected vertices to find those which have the specified number of edges ending at them. Written for a specific job - to work on a troublesome model.

SparrowRender

7 votes

SparrowRender allows you to set up your MentalRay render without having to fiddle in the render dialog for hours for that perfect picture/movie. From Draft to Pro and everything in between in just seconds. Set up an ambient occlusion pass in just one click, whatever quality.

TetriMax

7 votes

Bitmap List [ .NET ]

7 votes

The script "Bitmap List [ .NET ] - Version : Beta 1.0 " use dotNetClass ListView and Maxform.
The script for use change location bitmap and stuff in 3ds Max.
The script support 3ds Max 2009 - Higher.


Mesh Fixing Tools

7 votes

This script include state of the art methods that can help fix bad or broken meshes:

Randomize UV coordinates

7 votes

This script randomizes UV Offsets of selected objects or selected object's elements. It's an irreplaceable tool to bring some variace to your models!

Installation:
1)MaxScript --> Run Script
2)Customize User Interface --> Toolbars --> Category "# Scripts"
3)Drag and drop "randomize UV coordinates" to any panel you want

Inset/Bevel/Extrude Poly

7 votes

BevelPoly Compound enables you to extrude, outline and inset the provided Poly (TriMesh). It can keep or delete the original surface, which might be used to create only the border quadstrips. The package includes all the compunds it depends on and an example modifier shown in the gif:

retail shops generator

7 votes

I am working now over a complex tool to create retail shops from shop front line. Just draw a line of shopping gallery and create out of it a random retail shops with one click. it creates one shop on one spline segment, randomizes inshop light texture and shopfront textures.

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