3ds Max | All

FreeSceneBitmaps

14 votes

A Macroscript that just executes the FreeSceneBitmaps() function in MAXScript. Very useful for freeing up memory after a render.

Python links

14 votes

A collection of links to Python + MAXScript information available. If you find a useful post, add it in the comments and this post will be updated to include it.

CGTalk - Python + MXS - http://forums.cgsociety.org/showthread.php?f=98&t=509631

Scale Move Tool

14 votes

So basically what this tool allows you to do is to move a bunch of objects using Max's scale tool, in a similar way that can be done with vertices in sub-object mode, whilst not affecting the scale of the objects.

Curtain-wall Wizard

14 votes

Update : URL link updated as the old link was wrong. Apologies for any frustration caused!

The Curtainwall Wizard allows you to take any polygonal object and
convert it into a curtainwall system; complete with glass, mullions,
and silicon joints. The resulting curtainwall is parametric so you can
make changes to the base mesh and it will update model in realtime.

Please see the page on my website for more information on this script .

 

SketchXtrude 0.95 beta

14 votes

SketchXtrude 0.95 beta allows for freehand face extrusions within 3dsmax much like modo's sketchXtrude. You can twist and taper extrusions using keyboard combinations and the onscreen rollout.

many thanks again to Bobo, that align face function you posted is quite a gem ;).
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aerender

14 votes

aerender is a script which sends AE job from 3dsmax.

Installation

  • Download installation file
  • UNZIP " 3dsmaxROOT to root folder of 3ds max " Start 3ds max
  • Go to Customize>Customize User Interface>Toolbars> Category "HideScripts">Action "aerender"
  • Drop Toolbar

Before a rendering

ConStructOr

14 votes

This is a WIP function collection to make the working with structs in maxScript easier.
It's kinda inspired by: 1.Garp's Primitive maker in that you can quickly reDefine structs and 2.the lack of functions provided by maxScript.

The only functions in it so far are:

  • addVar - add a property to a struct
  • gotProperty - the equivalent of hasProperty or isProperty functions for a struct

Let me know what kind of functions you'd like to see in here

Rate It !

14 votes

Rate It banner

What's new in 1.1 :

- Added annotation Mode : click on your object, add annotation !
- Snapshot mode : create multiple snapshots of an object (including annotations)

Rate It! allows to review objects of a scene in order to evaluate (validate or reject) and rate them. It features a light interface, a comment box to add comments to your objects, a snapshot function and the publication of a review HTML file.

"Hello" to the San Diego 3ds max usergroup

14 votes

Just wanted to give a quick shout out to all the people at the San Diego 3ds max user group!

Incremental Transform

14 votes

A script to move or rotate an object set of ObjName[_###] Will work on multiple ObjNames, but provides confirmation request for mis-matched object base names. Objects are sorted in alphanumeric name order for incremental transformation, i.e., obj_001 +10 deg., obj_002 +20 deg, obj_003 +30 deg...

Axis-space selectable. Not very elegant, but seems to work OK.

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