3ds Max | All

VrayColorTool

13 votes

The vrayColorTool will insert vraycolormaps into every available textureslot in the diffusechannel of a material. The new vraycolormap will hold the appropriate colorvalue. This wil enable artists to convert materials to a gamma-oriented workflow. The script will also remove the vraycolormaps if needed.

FFD 2 Quad

13 votes

10/31: Added a vertex normal projection option by pressing alt while clicking, fixed some small issues. Hope you find this useful, Happy Halloween everyone

about: the script sets up an 2x2x2_FFD modifier (FFD group button). It lets you automatically build new geometry by cloning and aligning the the orginal object to a quad of an Editable_Poly (place group). It also adds the 'Archetype Holder' modifier which lets you set up simple rules to run the script based on MatID's in an edit_poly.

ExplodeSpline

13 votes

Select spline and run the script. It will explode every spline to separate spline object.

WallBuilder

13 votes

A new tool quickly made on my spare time for walls creation.
special options : offset to put different walls together ; you can create a wall following a spline ; random fonctions to randomise bricks ; random colors in a multisubobject.
you can keep all the bricks separate (for exemple to simulate physics destructions) or collapse your wall in one mesh.
You also can use boolean to create holes or windows.

CycleRefCoordsys

13 votes

Two simple scripts (in a zip) to facilitate cycling through the reference coordsys using hotkeys (the View - Screen - Local etc. dropdown). One script does the cycling - the other allows you to set up what it cycles through - so if you only want local and screen for a while - you can have just that. Evaluate them - and the hotkey them. It's almost surprising how much better the workflow feels.

Tune Up MultiMaterial

13 votes

This script helps you change diffuse colors of materials in multimaterial. You can change hue/value/saturation for all materials in multimaterial or in blend material, change contrast between materials, and add randomness in colors.

 

Automat Image Tools

13 votes

AutomatImageTool

Normalize Spline

13 votes

This scripted plug-in normalizes a spline by number of segments instead of the segments length. With options to show the vertex ticks, to close the splines, and optimize by deleting points relative to an angle threshold.

Gtools_Maxwell_Converter

13 votes

Updates:
- July 15-2008: add support for Maxwell 1.7
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Converts a scene from Vray to Maxwell.

FFQ-QuckSimRender

13 votes

Simple script for fume fx, if you wish to run a simulation, and after the sim have it render it.
I wrote it just so if I'm going to lunch, I can crank up the detail on my sim, run the script - and whilst I am gone, it will simulate my fluids, and then render it out. And then when I get back to my desk I'll have a render ready to review of my simulation.

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