3ds Max | Scripts

ghostTown Lite

483 votes

 

ghostTown 0.21 Lite Beta for 3ds Max 2011


V-RayMtl Converter

162 votes

V-RayMtl Converter - the very useful professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) into V-Ray, as well as to reverse the conversion of V-Ray materials into standard materials (which is very useful for game developers, 3d modelers, etc)
View full list of currently supported materials, maps and scene components for converting.

Current verion: 3.8 
View full changelog

V-RayMtl Converter 3.0

UniMirror

8 votes

v2.1 Added tool which works by selected axis transform/ Добавлен инструмент, который работает по выбранной оси трансформации.

Bitmap Tracking / Resizing ....

33 votes

New  -  ++ All Assets ++
New - External Bitmaps options - drag and drop external images to Resize or Convert to Tx, Exr or Jpg
New - Support for XRef files - drag and drop XRefs to Library Track Relink to Repath assets in XRef
New - Remove Selected Assets
New - Resize to Nearest Power of 2 (256, 512, 1024, 2048 etc)
New - Set Path dialog
New - Favorite folder list for Auto-Relink dialog (just drag and drop)
.

Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:

- Support for All Assets now
- Sort files by name, image width, height, file size, path, gamma, texture name, status (Found - network, Found -  local, Not found)
- Resize to JPG selected bitmaps to specified size or to Nearest Power of 2
    - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation sceens to reduce memory ussage,
- Convert... see below
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose path from history or scene paths
      * Pick new path
      * Rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
      * Find and Replace part of paths - supports Regular Extension
- Multi-threaded Auto-Relink with progress dialog
- And More...

UniConnector

23 votes

v3.67:
Fixed bug for create polygon by 2 Edge-vectors
Исправлена ошибка создания полигона парой рёбер-векторов
All this works by single hotkey.

Populate:Terrain

34 votes

Populate:Terrain assists in creating and optimizing terrain surfaces from contour lines or from existing meshes. The quad based output allows for easier later remodeling, for example using push/pull painting. The regular face size reduces rendering issues (GI, displacement) and you can use Turbosmooth on it.

SteamRoller

8 votes

Steamroller unwraps every objects in a selection using Max's built-in flatten function based on the specified parameters. Steamroller is mainly intended as a quick and dirty method of quickly unwrapping lightmap UVs on large sets of objects, similar to the automatic unwrap in Render to Texture.

 

Rollout Screenshot

rapidTools toolset

26 votes

The Download is now live on the rapidTools website!

*** If you can't reach my website, try using ultrasurf, which is a free VPN extension for google chrome ***

Rotation Axis Snap

5 votes

MUST HAVE very useful script that switches active viewport to the view closely aligned to the screen axis (camera view). The analog of behavior of constrain angle snap in ZBrush (activated by holding shift key).

Good replacement for internal switching between viewports hot keys (T/L/B/R/V), allowing you to rapidly switch to the top, bottom or side views while modeling. Instead of 5-6 keys, now you will have only one, that is more sense and intuitive.

new in v1.10: press hotkey again to switch back to the previous perspective view

AXIS

1 vote

I have released axis which is a screen space direction to world space orientation modeling tool set. It let's you work with selections without having to check the orientation of your objects/sub-objects. But check the video instead. It's better to watch it. :)

Link to Axis: https://rapidmxs.com/axis/

The tool I'm using to operate with Axis is called Octopus:

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