3ds Max | Scripts

UniAttach-Detacher

15 votes

v2.7
Added: if all elements-splines (in subobjectlevet==3) then Explode by splines as separate objects
Добавлено: если выбраны все элементы-сплайны (в подобъекте 3) тогда будет разбиение на сплайны как отдельные объекты

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

PolySmoother

4 votes

PolySmoother is a tool to work with Smoothing Groups. It allows you to preview the model Smoothing Groups with different colors, select, modify and optimize them in an easy and quick way.

Bitmap Tracking / Resizing ....

23 votes

New  -  ++ All Assets ++
New - Custom Resize / Convert dialog
New - Faster multitreated Auto-Relink
New - Favorive folder list for Auto-Relink dialog (just drag and drop)
New - MyLocations - super fast check for file status - skips unknown network paths
New - support for FStorm Bitmaps - sort by size / resizie
.

Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:

- Support for All Assets now
- Sort files by name, image width, height, file size, path, gamma, texture name, status (Found - network, Found -  local, Not found)
- Resize selected bitmaps to 2k, 1k, 512, 256, 128, 64px and save in new folder (not available in demo)
    - easy batch resize and reconect selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation sceens to reduce memory ussage,
- Convert... see below
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose from path from history (already used paths in curent project)
      * Pick new path
      * Batch rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
- Multi-threaded Auto-Relink
- And More...

Vray -> Redshift material converter

0 votes

Hey everyone,

Happy to share a script I've been working on recently. It lets you to convert your Vray-prepared models and scenes to the up and coming Redshift in one click.

111_sliceMulti

4 votes

This script makes multiple slices in editable poly, it is handy if you need to cut a lot of parallel lines. Just set the Slice Plane as needed, set the distance and push one of the buttons. Small checkbox in upper right makes the first cut in the position, where you have the plane initially. You can set your own number of cuts in addition to preset 1 10 and 20. And also a button to reset the plane.

Array 3D

37 votes

PhotobucketUpdated to version 0.83 and converted to a Helper instead of modifier. This is a new Helper for 3DS Max, that does the same as the Array tool does, but with some more features and more importantly, the settings can be adjusted on the fly, so you can always change the spacing, rotation, scaling between the array objects, or use splines for either 1D, 2D, 3D position. Also feature an randomize addition that can randomize spacing, rotation, scaling.

Poly Flow

19 votes

Poly Flow is a set of scripts designed to help the modeler with the everyday boring task of rearranging edges. It makes predictable changes to the topology giving you want you want.

Save button

3 votes

If you're tired of 3dsmax Auto-saving and freezing when you are working, this script is for you.

It's based on an idea of Vincent Lacour.

installation :

Put the file in the Scripts/startup folder of your 3dsmax installation.

Restart 3dsmax How it works :

When you start 3dsmax you'll notice a new tool at the bottom left of your UI.

If you right clic on the biggest button, you'll see a few options :

gizmoControl

40 votes

gizmoControl UI screenshot
This macroscript (to be found in the "MB Tools" category after executing the .mcr) will allow you to link the transformation of a modifier gizmo to some other scene object. Afterwards, the gizmo will always be fully aligned to that other scene object, which can be freely animated by any kind of controller and linked to any other scene node. In some way this is very similar to World Space Modifiers but it works for any kind of modifier gizmo.

This tool can be very useful for creating complex modifier animations, for example animating a Slice modifier's plane along a path, attaching a UVW Map modfier to some animated helper object, transforming a Displace modifier with some other object, or having an extra node control the- symmety plane of a Symmetry modifier.

Single Click Render Menu

0 votes

renderMenu rollout gives you an ability to start different types rendering (single frame, active segment, specified frames, or single frame at current time) with one click, toggle some render options and adjust animation range. Useful for animations that are being rendered and edited often in different places and segments.

"C" button clears GI cache
"H" button triggers "render hidden geometry" option

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