3ds Max | Scripts

Vray -> Redshift material converter

0 votes

Hey everyone,

Happy to share a script I've been working on recently. It lets you to convert your Vray-prepared models and scenes to the up and coming Redshift in one click.

FBXAnimTake

0 votes

miauu's Script Pack vol.2

10 votes

 

Material ID Organizer

14 votes

New:
 - Include not used materials in scene - from SME or Material Editor
 - fixed Select / Filter form Material Editors - SME and Material Editor

 - save settings on dialog close + size and position
 - select / fileter foem SME and Material Editoe in one button now
 - select / filter from multiple materials in SME

 - fixed red button highlights - for selected IDs - same as in Object ID Organizer

Wall Worm Model Tools

58 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Key Features


  • DMX*, SMD, VTA, QC, VTF, VMF, MAP and more Exporters
  • Native MDL Loader (3ds Max 2015+)

3DS Max File Version - 2013 update!

3 votes

This VB-compiled tool serves just to test which version of Max was used to create the saved Max file. Since 3DSMax doesn't do a good job at writing its version in the file's properties - I use this tool to find out what version it was created in so I can go back to the proper 3DSMax to edit the file.

If you have multiple versions of Max installed and want to know what version you used on an old project - use this tool to find out.

convertToACTcgMuscle

1 vote

This script converts poly objects to ACT cgMuscles.

Advanced Sweep

6 votes

A curve-controlled scripted sweep modifier. As of now, both the Interpolation and Profile animation rollout UI items are just placeholders for non-implemented stuff. Using curve controls this way is pretty much experimental and as such, I wouldn't advise using this in production - better collapse it or make a pointcache and use that instead.

QuadSphere

6 votes

QuadSphere is an Object Plugin that creates spheres made of quads, which are useful for low polygon modeling and mesh subdivision.

Unlike TurboSmooth, with QuadSphere you can specify a level of subdivisions that is not power of 2. Another advantage is that the areas of the faces are more evenly distributed than using a Box with TurboSmooth.

Additionally you can unify the Materials IDs, create hemispheres with or without caps, and convert the object to poly with a single click.

PolyUnwrapper

32 votes

Version 4.2.8 - May 2017

PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.

It contains plenty of features that will greatly help you improve your unwrapping workflow.

PolyUnwrapper

 

Main Features Features

Syndicate content