Interactive Universal Renamer

17 votes
Date Updated: 
12/28/2013

NEW VERSION: Asset Paths + Sorting + Filtering + Multiselection

Make sure to select items in the list to see the renaming preview and do the actual renaming!

I guess every person dealing with rigging and MAXScript has to write a renaming script once in his life. I have tested at least half a dozen existing ones before I wrote my own. A key thing that is different from other similar scripts is the ability to see your name changes instantly while you type, giving it an interactive "text editor" feeling. A useful tool for maintaining name conventions in a complex Rig or scene, as well as quick file renaming, e.g. for numbering image sequences for import to Adobe Flash etc. Hope you like it!

28/12/13:   Rewritten again to better separate model and functionality. New features include: Asset Paths can be renamed, Names can be filtered and sorted, only selected items in the list are renamed.

25/01/13: Replaced the edittext field with a dotNet textbox with autocompletion (thanks to Nick Moutafis)

19/01/13: Now finds all materials in scene and nested materials on selected objects, Shows No. of items in list, remembers last file path, fancy header image, Supported nested material types atm: Multimaterial, Blend, Shell, Compositematerial, Shellac, DoubleSided, VRay2SidedMtl, VRayBlendMtl, VRayMtlWrapper, VRayOverrideMtl

18/01/13: Rewrote almost everything, dumped most custom GUI elements, too much hassle when things change, Added layers and materials, added scene/selection option for objects and materials, Added quick single renaming tool by doubleclicking an item in the list, Now only renames when name changed

23/09/12: GUI stuff, MZP installer 20/09/12: Some bug fixes, implemented s&r "All occurences" option  

Installation is easy: Just drag & drop the .mzp onto your 3ds Max viewport (or use MAXScript -> Run Script) and add the macro script (category: Buelter) to a menu/toolbar/quadmenu/shortcut afterwards.Cheers

Comments

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Royal Ghost's picture

Rename selected layers

Good script! If understand correctly no way to rename only selected layers? If it is correct can you please add this feature to your script?

Royal Ghost | veda3d.com

br0t's picture

You're welcome ;)

You're welcome ;)

Never get low & slow & out of ideas

tassel's picture

Thank you brot, this is a

Thank you brot, this is a handy tool for people who work with typical CAD scenes with many objects and lots'a layers. +1

/ Raymond

br0t's picture

Glad you like it! I agree it

Glad you like it! I agree it would be great to have one renamer for everything, adding e.g. layers, materials, bitmap paths etc. and it is on my to-do list

Never get low & slow & out of ideas

bronius's picture

Of course there is script for

Of course there is script for layer renaming: http://www.scriptspot.com/3ds-max/scripts/layer-renamer, but would be convenient to have everything in one place..

bronius's picture

layer renamer

Sometimes is many layers in MAX. Would be nice to have multiple layers renamer.

caogaiyu's picture

cool, like it...

if you could add in the rename fn to material it will be perfect, so after change the bitmap file name i can change the bitmap path to the correct one directly.

asymptote's picture

Superb, like "Better File

Superb, like "Better File Renamer" but in Max.

thx

barigazy's picture

+1

No comment, just niceee.:)

bga

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