3ds Max | Scripts

UniConnector

41 votes





All this works by single hotkey.

Polyline Pro

19 votes

Smart Material Select

0 votes

This script streamlines the process of selecting similar objects based on material in your 3dsmax scene. It automatically opens the group, eliminating the need for manual opening. Additionally, it can handle the selection of multiple samples. For instance, you can select a window frame and then add glass to select both window frames and similar glass objects.

All for UE5

3 votes

Description:
This MaxScript is designed to save time working with Unreal Engine 5.
For UE5.4 and newer, use the console command: Interchange.FeatureFlags.Import.FBX 0
For UE5.0–5.3, no console command is needed.

AllForUE5

Features:
- Create folder structures based on the layer names;
- Export objects from 3ds Max to Unreal Engine;
- Copy the Position/Rotation/Scale;

V-RayMax Converter PRO

168 votes

V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Render, and also for converting V-Ray and Corona materials/maps to Standard materials/maps and to glTF Material.

Current version: 4.0052

Supported for conversion:

To V-Ray from:
  • Standard (Default Scanline)
  • Corona Render
  • FStorm Render
  • Octane Render
  • finalRender
  • Arnold
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Standard (or to Autodesk Physical Material or to PBR Material) materials/maps
  • Corona Render (v9-12)
  • glTF Material (3ds Max 2023 or later)
From Corona (materials/maps) to:
  • Standard (or to Autodesk Physical Material or to PBR Material) material/maps
  • glTF Material (3ds Max 2023 or later)
Сonversion target:

Full list of supported conversions.

Main features:

  • Convert materials, maps, lights, cameras, modifiers, helpers and GI environment from other render engines to V-Ray and from V-Ray to Corona
  • Convert clouds from CoronaSky to VRaySun and vice versa.
  • Convert Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
  • Convert V-Ray and Corona materials to Standard (Default Scanline) materials (include Autodesk Physical Material and PBR Material).
  • Convert V-Ray and Corona materials to glTF Material (which is necessary for exporting to the corresponding 3d software: Gestaltor, Babylon.JS etc).
  • Convert proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
  • Convert V-Ray Proxy to Corona Proxy (static and animated)
  • Convert standard Bitmaps to VRayBitmap and vice versa
  • Convert standard Bitmaps to CoronaBitmap and vice versa
  • Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
  • Automatic configure ACEScg workflow in V-Ray
  • Batch processing for multiple 3dsMax Scene (*.max) or 3dsMax Material Library (*.mat) files
  • Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
  • ...and more additional tools for fixing and adjusting the scene.

Mirza Link Manager

4 votes

Updated for 3dsMax 2025

Version 3 is out there!

Import once, update any time

The most popular linker between BIM and 3dsMax has been revamped and significantly improved.

What's new:

GLB2OBJ

1 vote

This is a small application to convert glb to obj
extract the zip file anywhere. launch glb2obj.exe file, choose one or multiple files ,then an output folder and press "Convert Files".
to import objs into 3dsmax you can use my script "ImportObj" http://www.scriptspot.com/3ds-max/scripts/importobj

miauu's Script Pack vol.2

18 votes

 

dwHideUnderSkin

0 votes

UI screenshot

Allows you to hide/show elements while working with skin for example.

First you need to create poly groups by selecting them and pressing Add (switch to Editable_Poly in stack).
Then you will be able to hide/show those groups.

You can also use fast way to control visibility:
Double-Click : hide group
Double-Click + Alt : hide everything else
Right-Click : show all
Only downside is that you can't work with multi-selection like that.

ImportObj

0 votes

This script, will import one or multiple *.obj files, if the meshes have some vertex colors they will be imported aswell . there is options to "normalize" scale of imported objects, if checked, each imported object will fit into a 100 unit box (as i work mostly in cm, it makes a 1m box) i'll try to implement this function better for other units.
There is also an option to evently space imported objects.

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