3ds Max | Scripts

Corona Render Elements Manager

4 votes

miauu's Drag&Drop Pro

1 vote

Overnight Batch Render

3 votes

SubSpline 3dsmax script - banner

Full rendering job while you sleep!

 

Description

Overnight Batch Render is a simple yet powerful batch rendering tool for 3dsMax, capable to process multiple scene files sequentially on a single computer.

miauu's Quick Spline Measure

0 votes

miauu's Quick Spline Measure allows you to quickly measure:

UniRemover

24 votes

And all this works by single button

v.10.6 Fixed bug of convert to poly (Previously, on highpoly objects, after the conversion, there was a terrible braking in vertex mode)

V-RayMax Converter PRO

168 votes

V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials/maps to Standard materials/maps and to glTF Material.

Current version: 4.0053

Supported for conversion:

To V-Ray from:
  • Standard (Default Scanline)
  • Corona Render
  • FStorm Render
  • Octane Renderer
  • finalRender
  • Arnold
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Standard (or to Autodesk Physical Material or to PBR Material) materials/maps
  • Corona Renderer
  • glTF Material (3ds Max 2023 or later)
From Corona (materials/maps) to:
  • Standard (or to Autodesk Physical Material or to PBR Material) material/maps
  • glTF Material (3ds Max 2023 or later)
Сonversion target:

Full list of supported conversions.

Main features:

  • Convert materials, maps, lights, cameras, modifiers, helpers and GI environment from other render engines to V-Ray and from V-Ray to Corona
  • Convert clouds from CoronaSky to VRaySun and vice versa.
  • Convert Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
  • Convert V-Ray and Corona materials to Standard (Default Scanline) materials (include Autodesk Physical Material and PBR Material).
  • Convert V-Ray and Corona materials to glTF Material (which is necessary for exporting to the corresponding 3d software: Gestaltor, Babylon.JS etc).
  • Convert proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
  • Convert V-Ray Proxy to Corona Proxy (static and animated)
  • Convert standard Bitmaps to VRayBitmap and vice versa
  • Convert standard Bitmaps to CoronaBitmap and vice versa
  • Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
  • Automatic configure ACEScg workflow in V-Ray
  • Batch processing for multiple 3dsMax Scene (*.max) or 3dsMax Material Library (*.mat) files
  • Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
  • ...and more additional tools for fixing and adjusting the scene.

SceneShutter

0 votes

Fast Fencing

0 votes

Fast Fencing generates an architectural structure through a custom procedural mesh object, you can change parameters and watch the results in real time. It's an easy and intuitive way to create a fence at a simple level, its versatility allows you to create your own style, useful for the creation of urban backgrounds.

This script creates a FA_Fence object which works as any 3ds Max object: any deformer can be applied, renderable, can be converted to mesh etc ... ​

Wacom Holy Grail

3 votes

If you are like me and use a Wacom with 3ds max, you have definitely encountered this issue with selecting objects!

Scenario:
You select an object and it moves it!!!!!!!!!!!! this is no good!!

So what i wanted was to use Q to select an object, move it with W then go back to Q when deselected. So with some hardcore googling and experimenting i found a solution.

Behold the holy grail for all Wacom users!

Usage:
if max is opened, close it.
Copy the script to your scripts/startup folder
run max

or if max is opened.

Advanced Planar

0 votes

Description: This script makes sub-objects coplanar using Min, Center, and Max extremes, similar to what the standard Planar does, but much more flexible. The "Align To Axis" routine lets you align sub-objects by a specified world axis.

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