3ds Max | Scripts

AE Transfer

5 votes

AE Transfer is the script that allows you to easily export objects and its parameters to Adobe After Effects.

New in version 1.6:

Modifier Modifier Zorb

272 votes

v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)

v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time

v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value or apply an absolute value to modify

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Bitmap Gamma: Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+

Spring Controller: Modifyspring controller settings (Needis its own section as springs are controlled differently with maxscript.

Merge Xref Controller:  Merges All/Selected controllers

Batch Camera Render

259 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.11 Features and fixes:

  • State sets support added
  • "projectname" keyword added which resolves to project's folder name
  • other fixes and improvements

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

Slice Tool

6 votes

This script slices an object at regular intervals along the world axes.
Useful for quickly subdividing a complex mesh homogeneously, for vertex painting or to apply a bend modifiier to it for example.

If you have any requests or feedback, feel free to contact me at [email protected]
or in the comment section down here ;)

Update 2017/06/14: Added the distance feature.

Update 2017/06/15: The script is now running way faster.

AvizStudio Tools - ATree3D

139 votes

ATree3D is simple to use 3D plants generator for architectural visualizations. With this script for 3ds max you can create trees, bushes, flowers and grass. You can use it for low or high polygon models with precise control of the level of details on each sub-element. Script works inside of the 3ds max viewport and show instant preview of your changes.

If you like this script please share your plants and trees(.at3d files) with the community.

Select By Diffuse

1 vote

A script that selects all objects in the scene based on their diffuse color. This is most helpful for imported PDB files in which all the elements have unique materials, but share a diffuse.

Color can be chosen from object or by color picker.

New Re-topology tool: Wrapit

Hello all, I'd thought I'd take this opportunity to demonstrate a new tool I've been developing for 3dsmax 2008 and above.

Wrapit is essentially a tool for conforming meshes to other meshes.
This lends itself to various scenarios such as retopoligising high-res
meshes like those created in Zbrush, mudbox etc and creating low poly
proxies for situations where those are preferable, like collision
detection etc.

Obviously there are other solutions for retopoligising, although I've
never really enjoyed that process in Zbrush, and learning new tools can

LightLister for Corona Render

12 votes

LightLister for Corona Render

DesignToolBox - for architecture & design

4 votes

Design Toolbox is a collection of tools designed to accelerate and simplify basic modeling tasks of  architectural, urban or interior scenes tools: Standard transformations by reference, like the ones usually found in more precise work oriented applications; Fast measurements, speed up positioning of reference coordinates and workplanes. It also includes some other useful tools for quickly apply and manipulate uvw maps, for paneling simple surfaces; plus some others useful time saver tools.

DesignToolBox is packed with our previous tool, refGuides:

refGuides plug-in is intended to improve and speed up architecture modeling, or any case where precise measurements are needed. It allows to create construction guides, for accurately position and model objects. This guides can act as rulers, displaying custom measurement units in the viewport. Another feature is the ability to place **intersection marks** where linear guides intersects in space.

DOWNLOAD DEMO

Main features:

 

Full feature list

 

Documentation

 

Look at the changelog about the new tools added.

Bitmap Tracking / Resizing ....

23 votes

New - Demo version - v1.65
New  -  ++ All Assets ++
New - Custom Resize / Convert dialog
New - Faster multitreated Auto-Relink
New - Favorive folder list for Auto-Relink dialog (just drag and drop)
New - MyLocations - super fast check for file status - skips unknown network paths
New - support for FStorm Bitmaps - sort by size / resizie
.

Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:

- Support for All Assets now
- Sort files by name, image width, height, file size, path, gamma, texture name, status (Found - network, Found -  local, Not found)
- Resize selected bitmaps to 2k, 1k, 512, 256, 128, 64px and save in new folder (not available in demo)
    - easy batch resize and reconect selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation sceens to reduce memory ussage,
- Convert... see below
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose from path from history (already used paths in curent project)
      * Pick new path
      * Batch rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
- Multi-threaded Auto-Relink
- And More...

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