3ds Max | Scripts

RappaTools3

RappaTools3 is an advanced toolset that comes with a great variety of tools for the artist working in 3ds Max. The main focus is to speed up the workflow and to reduce the click count. It offers a wide variety of tools, everything from selection tools to rendering tools. It can help you through the entire process of creating a 3D art piece.
rappatools3 bridge

waRp removeTurbo

A simple script that removes the turbosmooth modifier (if present in the modifier stack) from all selected objects.

waRp Mirror

-- It solves the problem with flipped faces (problem that can't be fixed just with resetXform) that happens by using the default mirror tool on objects that are in a container.
-- It mirrors along the pivot point of the topmost container (in the chosen axis). If there is no container then it mirrors along the first object in the selection.
-- Flip UVs, mirrors the UVs of all selected objects to compensate for the mirrored objects.
-- Copy Materials, makes an identical COPY of the same material as the original counterpart of each mirrored object.

waRp Ngons

Finds and isolates a selection of objects that have Ngons (polygons that have 3 or more than 4 sides).
All the Ngons are then marked yellow (with multimaterial), to be easier to spot.

Usage: make a selection of objects (only objects that have an editable poly base are supported) and run the script

waRp Slate

Inserts into Material Editor sets of 24 SCENE materials.
If there are more than 24 materials in the scene you can choose, which set of 24 you want to load to the Material Editor (slate number one means get the first 24 scene materials, set number two means get the second set of 24 materials and so on).

waRp SelectByMaterial

Selects all objects that have a same chosen material.
Usage: Open Material Editor and select a material (that is in the scene). Then run the script.
Note: 3ds max already has this functionality (right click on a material in the material editor and choose Select By Material), but you have to go through the Select Objects window.

Create-Modify switcher

The only one hotkey toggles Create mode and Modify mode. Works as cycle.

Convenient to exit / enter the edit mode of the object.

Только одной кнопкой переключает Create mode и Modify mode. Работает как цикл.

Удобно для того чтобы выйти/зайти в режим редактирования объекта.

RemapPSD

With RemapPSDyou can easily map your entire photoshop file to a different set of uvs. The script will handle any complexity in your photoshop files:

 

  • layers with masks
  • folders with masks
  • nested folders
  • adjustment layers with masks
  • layered tiffs

 

Fountain Animation Tools (F-Tools)

 

Обновлена версия FTools.script - плагина для создания анимации "поющих" фонтанов.

Скачать и установить можно на сайте, по ссылке ниже:

www.fountain-tools.com

English:

http://www.fountain-tools.com/en/

Видео уроки:

tumblrMax

Want to share what you're working on right now in 3ds max? Post an image of your screen directly to your tumblr blog. It's as easy as one mouseclick with this script. Get many followers and awe your friends with your 3ds max prowess while keeping your boss up-to-date with your progress. More info on the blog.

 

Cleaner

Problem: The filesize of scenes suddenly increases dramatically. This slows down the workflow since every manual-save and autobackup-save takes long and it fills your fileserver with maxfiles that are very big.

Reason: 3ds max adds notetracks and reactor-collisions to the scene. A common workaround for this problem is ctrl+N (New Scene: Keep Objects and Hierarchy) or to merge your scene into an empty new scene.

Scene Notes helper


There is many manners to save notes to the scene. Usually I put notes to dummy helpers with descriptive names and location to remind me something for concrete object, layer or the whole scene, so I use multiple targets to hold my notes, and any 'popup' persistent callbacks not sound good to me. Also I intend to control which of them to see on loading, so, this helper plugin is written mainly for my workflow, but hope it`s welcome to someone else.

Helper Maker

Creates a new Helper from a template object.

VRay Camera Manager

  • List and edit the most used VRay Physical Camera parameters in an easy to read table
  • Change the settings of multiple cameras without selecting in scene
  • Shutter priority mode - lock the shutter speed and vary the aperture or film ISO keeping the exposure constant.
  • Aperture priority mode
  • Film ISO priority mode
  • Sort the table contents by clicking on the column headers

Right click menu:

Unwrap UV Editor AutoEnable v1.2

Now is no need to take care to disable IgnoreBackFaceCull.
And automatically enters to UV Editor.
It's just a modifier Unwrap UVW with the settings

1) Assigns unwrap UVW
2) Disables IgnoreBackFaceCull
3) Entry in the UV Editor
4) Set subobjectLevel = vertices

Теперь не нужно беспокоиться об отключении IgnoreBackFaceCull.
И автоматический вход в UV-редактор.
Это просто модификатор Unwrap UVW с настройками

1) Назначается unwrap UVW
2) Отключается IgnoreBackFaceCull
3) Входит в UV Editor
4) Устанавливается режим подобъектов = вершины

Modifier Modifier Zorb

v2.7.03. Dosen't save size and position if closed when minimized. v2.7.02. Added Maxwell material support

v2.7.01: A few UI bug fixes so the window will open the correct size and have valid settings on the first open

v2.7.00: Added support from Array Parameters like material lists in the Multi-Sub and fR Layer material and their associated parameters. Maps in the standard material show up as "maps - Texture Map Array". Unfortunately these are only accessible by number not by map names.

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value or apply an absolute value to modify

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Spring Controller: Modifyspring controller settings (Needis its own section as springs are controlled differently with maxscript.

Merge Xref Controller:  Merges All/Selected controllers

CameraCone

Teensy little script that creates a geometry cone that mimics the camera cone. It creates a pyramid - and does some wiring to make it match the camera - and stay matched - even if you animate the position - and fov. The purpose of the geometry is to use in a mesh vol select to pass up the stack to modify an object/faces only when they are in view of the camera.

PolyUnwrapper

Version 2.5.1 (April 27 2013)

PolyUnwrapper is a set of tools designed to help improve the workflow of texture Artists. It includes most of the 3ds Max Unwrap UVW Modifier tools, as well as many additional ones. The tools are best suited for low polygon development.

PolyUnwrapper

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