3ds Max | Scripts

RenderMask

Render different types of masks (luminance, RGB, env.reflection, light, objectsID, SSS, texture, AO, ZDepth, Specular, BlackHole). The script don't affect the scene materials, lights and render settings. Support "FumeFX" an "HairFarm"

v.5.78.8 - “Ambient”, “Texture” and “Specular” masks support MentalRay, MaterialID” mask work with “Keep OpacityMap”

Autodesk_Map to Bitmaptexture

Looks for Autodesk_Map textures in Standard materials and converts them to BitmapTexture instead. Autodesk_Map maps often exist in Revit imports.

Version 2014-11-07:
This version now loops through all slots in a Standard material, and keeps most map properties - tiling, offset, etc.

Simple Traffic

Hi All!

This is my first full-length script, and i hope that it will prove useful.

Best regards.

Multi Slicer Pro

Multi Slicer Pro is a maxscript file that cuts your object with slicer modifier on any number of slicers, retaining at the same time the modifiers stack and providing you with an interface to control the parameters of the modifiers added to an object. As a result you have a setup that allows creating complex and unexpected animations of your object. Have free version.

Rapid Camera Pro

Rapid Camera is the max script that creates both the camera rig to ease camera animation process and provides an interface to control the rig animation parameters.Have free version!

FumeFX Palyback offseting

update:

V1.1 - increased according to the position of the particle generation FumeFX PF - the June 28, 2014

refGuides for Max

WHAT IT DOES:

This tool will create a Reference guide line, oriented from two points selection, and subdivided at a given Scale (in world units), for later snapping. 

Its specially useful for achitectural modelling, when you need a distance reference for objects positioning, distance reference, intersection points....

Loop Regularizer

Rearranges loops in regular n-gons.

LightsOn - LightsOff

Hi,I want to share with you a little script of my own that I find useful in everyday work.
It simply turns all the selected lights ON or OFF in a selection

The useful thing is that you can make a quick selection regardless of objects types and it will work.
You also don't have to open groups if lights are inside.

Enjoy :)

Instance Tool

Instance tool analyze the geometry objects in the scene and finds groups of objects that could be represented as instances of one of them. Then the user can turn every group into actual instances and choose which object from the group will be preserved. The objects in the group are objects that have the same topology (could be morph targets of one another) and the difference between them could be described with transformation alone.

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