3ds Max | Scripts

RenderMask

363 votes

Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings. Support "FumeFX" and "HairFarm".

WorldViz R4 Lightmap to R5

0 votes

This script is for users of WorldViz software to aid in the conversion of scenes using R4 materials to R5 materials. Specifically, this swaps baked maps from their old slot in Standard materials (self-illumination) to their new slot (ambient).

QTools progressive Morpher

0 votes

Small contribution, giving back to the good community here.

This Script helps with rigging setup and export of progressive morphs from Max to Real time engines such as Unreal or Unity. Since traditional Progressive morph setups from Max or other such methods of in-betweens from other 3d apps are incompatible with Engines.

Edge Selection from SmoothGroups

1 vote

Modifier that converts smoothing group borders to edge selection. If you want to display the result, put a Mesh Select modifier below this one and make its edge mode active.

VRay Camera Manager

4 votes

Wire Chaos

2 votes

Wire Chaos

A 3dsMax-Tool written in MaxScript

 

2017 April 03 - Tommy Dräger

MotionFX

40 votes

MotionFX is a powerful tool for motion graphics and visual effects in 3D MAX.

Time Range Manager

25 votes

Allows you to edit and save a collection of named time ranges and access them via a dropdown list to change the scene time range based on their time settings.

Ranges are stored as a collection called sets. Multiple sets are then stored as a collection called projects.

The data is stored in INI files and so makes it independent of any maxfile.

There's also a compact option by clicking the thin bar above the ranges list.

 

Additional features include:

Material ID Organizer

14 votes

New:
 - save settings on dialog close + size and position
 - select / fileter foem SME and Material Editoe in one button now
 - select / filter from multiple materials in SME
 - more Create Render Elements Options
 -
fixed red button highlights - for selected IDs - same as in Object ID Organizer
 - Support for Corona G-Buffer ID and CMultiMatte
 - Filter - show materials from selected only (MatEditor, SME or Objects)
 - "A" buttons :
    - Automatic Select / Filter from... MatEditor, SME or Objects

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