3ds Max | Scripts

miauu's Batch Save Obj as Max files

1 vote

Batch save selected obj files to max files.

- Only the files, whose checkboxes are turned ON will be loaded.

- The Get Directory button allows you to select all OBJ files in the selected folder. If the folder have sub-folders the script will ask you if you want to load OBJ files in the sub-folders.

- The Get File(s) button allows you to select OBJ files. Multiple selection is available - you can open a folder and select several files at once. 

Copy Paste DWG

14 votes

.
 Full version v1.10
.

This is another simple script to speed up some everyday modeling work....

Just to simply Copy Paste selected from AutoCAD or DraftSight to 3ds MAX 

It copy only selected, so its easy to split dwg to separate objects (elev from plans etc)

Multi Slicer Pro

19 votes

Multi Slicer Pro is a maxscript file that cuts your object with slicer modifier on any number of slicers, retaining at the same time the modifiers stack and providing you with an interface to control the parameters of the modifiers added to an object. As a result you have a setup that allows creating complex and unexpected animations of your object. Have free version.

Rapid Camera Pro

9 votes

Rapid Camera is the max script that creates both the camera rig to ease camera animation process and provides an interface to control the rig animation parameters.Have free version! Now supported VRay camera!!!

ViewDirection Mover

0 votes

create stairs

15 votes


 

World / Local coordinate system toogle

1 vote

macroScript CoordinatesToogle
category: "Scripts"
(
maniptype = toolMode.commandmode as string
varAxis = getRefCoordSys() as string
case of
(
(varAxis == "hybrid"): toolMode.coordsys #world
(varAxis == "screen"): toolMode.coordsys #world
(varAxis == "parent"): toolMode.coordsys #world
(varAxis == "local"): toolMode.coordsys #world
(varAxis == "gimbal"): toolMode.coordsys #world
(varAxis == "grid"): toolMode.coordsys #world
(varAxis == "working"): toolMode.coordsys #world
(varAxis == "world"): toolMode.coordsys #local
)
)

Batch Export/Import

12 votes

This is a free script, for non commercial use.

This is the perfect script to transfer your models from 3ds Max to ZBrush/Unity/UDK/...
Basically it batch exports objects to multiple files.
Supported formats : max, obj, fbx, 3ds, ase, dwf, dwg, dxf, dae.

Batch Loader

69 votes

Quick Merge/Import multiple files.

UI v.1.7

Features:

  • Merge multiple .MAX files
  • Import multiple .* files (ie all that can be imported)!
  • Log all files where failed to load to Listener (if any)
  • Multiple history for recent used paths available
  • Limit count of recent paths to keep in history added
  • Group option available
  • Layer option available
  • Attach option available
  • "Auto" option (if is checked no prompt for Merge/Import) *

Batch Camera Render

246 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

Recent update:

  • Region render parameter can be specified for each camera
  • Set Viewport button sets viewport camera and resolution and aspect as well
  • It is possible now to specify backburner servers and server groups for silent rendering submit (code editing required)

Here are the details: http://usakhelo.github.io/batchcam/batchcam-1.9.15.html

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