3ds Max | Scripts

animated align dummy

8 votes

my hack for creating a helper that is aligned to a object not by means of PRS controllers but actual vertex points on the mesh.

useful for adding dummies for lights that are linked to pointcached objects.

Node Store

8 votes

In Max6 'this' has been added to the script controllers making it posible to reference the script controller itself. This means you can now use a Custom Attribute added to the script controller and store the nodes that the script will be accessing. Why you ask?

Meshfoot

8 votes

Mesh Foot is a 3DS Max plugin that allows you to seamlessly integrate exported .3DS or .OBJ mesh sequences into existing scenes without re-animating - re-boning - or re-skinning anything.

NET_bitmaps

8 votes

hello everyone - so after a really long thay working on this i decided to share it with all of you.
this script will automaticly upgrade your bitmap´s paths on your 3dsmax.ini retreiving those paths from a central file called path.ini that is located on central server.

Zoom selected keys

8 votes

Select some keys in the
trackview, run the UI script and it'll zoom
your tackview key window right to them. If you don't select
any keys,
it'll just zoom to your entire animation range extents. This
works best I think when assigned as a trackview quadmenu item and your
tackview
vertical zoom is set to the vertical extents of the animation range.

SelectSimilarArea

8 votes

This script will select all other faces that have a similar area (defined by your threshold limit). Very straightforward.

LMassign

8 votes

LMassing

this script assign lightmaps to every selected objects.

you must insert lightmap path, and you can choose uv channel e texture formats.

to assign a shortcut: "customize user interface" -> "mainUI" -> "compariello"

* in this case, the script works with vray lightmap suffix (max 2008 & 2009). if you want to use with other ambient texture suffix, write a comment!!

** just you must have materialID equal to number of multimaterial list.

Puzzle

8 votes

Just for fun. I made a simple Puzzle game
feel free to add more buttons, a timer, and maybe a high score log. and please send it back to me : )

Renombrador

8 votes

Script

Rapid Edit

8 votes

Automaticly selects the first editpoly/editspline modifier in the list. If no editpoly/editspline modifier can be found it asks you if you want to add one. Also works with groups, if activated it will either open the instanced editpoly/editspline modifier of the group or add one automaticly.

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