3ds Max | Scripts

Voxel Animater

11 votes

This script takes an image sequence, creates selected primitive type for each pixel, adjusts its length according to the pixels value, and animates it.

 

Save/Load animations

11 votes

this script allows you to save and load animatiosn in 3ds max

update: animation layer controllers support

requirements: objects MUST have unique names and theese names MUST have letters, numbers and _ only, no special character

supported controllers: position_xyz, bezier_position, tcb_position, euler_xyz, tcb_rotation, scaleXYZ, bezier_scale, tcb_scale

usage:

Deciduous Tree

11 votes

Creation of trees.

CameraMan

11 votes

"Allows you to save multiple camera positions without animating or creating tons of camera's."

AttributeHolder

11 votes

This is a scripted modifier. Place this script in your scripts/startup directory and restart Max. This modifier can be added to any object and is designed to hold Custom Attributes. There are added tools for keying and reseting all the CA's as well as saving presets and copy/paste functions. You can also save the presets out to a text file to be loaded on other objects in the scene.

Edges From Vert To Vert

11 votes

Tool for edge selection from vertex to vertex(point to point)
Has interactive update so when you move the mouse over the selected object you can see what would be the edge selection. By clicking you add the current vertex. By clicking + ALT over selected vertex you deselect it. The red vertices are the selected ones - the blue is the currently selected vertex. When you click RMB the tool stops and the edge selection from the SELECTED vertices stays - if you click the RMB with ALT you clear the selection.

BEND RIG 3 / 3.5

11 votes

Guilloche

11 votes

Procedural guilloché pattern.

Cycle Cameras

11 votes

Cycle through all cameras in a scene.

AutoShutdown

11 votes

The ultimate script for people playing with GI engines with their computer in the bedroom :)) AutoShutdown your computer after the rendering. Don't forget to output your rendering to a file and close any other application that requires a 'quit-confirmation.

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