3ds Max | Scripts

Revit importer

11 votes

A tool to import and dynamically update model from Revit into 3dsmax.

NB: This script is now replaced by the Mirza Link manager

Radius

11 votes

 

buy it on  : http://hocuspocus-studio.fr/tools/product/radius/

 

Radius is the version 2.0 of my previous tool radius Influence : vimeo.com/35854355

It's really a tool for motion graphics artists.

It comes with a lot of updates and new features :

Region Net Render

11 votes

Allows you to render a single image using up to 25 machines in your network.

Maya Camera Export

11 votes

"Let's you output camera data (including transformation. fov. resolution and other camera specific data). It exports to an ascii file. with format comments in the file itself. Also attached in the zip is a script for maya that does the same thing (melscript written by Imre Lovasz) (basically. this set is good for exchanging animated camera between the two apps).

attachSelectedObjects

11 votes

Takes your current selection and attaches the objects together. Works on geometry and splines.

0-255 to % Converter

11 votes

Calculator for converting percentage values to 0-255 values and back. Includes a color swatch that updates with the grayscale value equivalent.

PEN Auto Material

11 votes

Auto Material is designed to aid in adding a base material to objects by selection - scene or automaticaly on creation. Serveral game clients have complained that their exporters will not work if there are not maps on every object in the scene and would like a solution to adding material as the objects are created.

Ultra Edit Syntax File

11 votes

This is a syntax file for Ultra Edit.

Working at Autodesk - I have had access to resources that most folks don't have - and using procedural methods - have generated an authoritative syntax file for Ultra Edit.
It lists
Every single scripter visible class
Every single scripter visible function - including functions off of global const structs

Voxel Animater

11 votes

This script takes an image sequence, creates selected primitive type for each pixel, adjusts its length according to the pixels value, and animates it.

 

Save/Load animations

11 votes

this script allows you to save and load animatiosn in 3ds max

update: animation layer controllers support

requirements: objects MUST have unique names and theese names MUST have letters, numbers and _ only, no special character

supported controllers: position_xyz, bezier_position, tcb_position, euler_xyz, tcb_rotation, scaleXYZ, bezier_scale, tcb_scale

usage:

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