Tagged 'Animation'

Constraints Module

5 votes

This script will automatically setup a "module" of three shapes where a star shape been wired to the other two via position and rotation constraints. The control is estabished through a couple of custom attribute sliders on the star. It allows you to animate the sliders of the star to gravitate towards either the circle or square, regardless of what the other shapes are doing. You can also freely animate the star as long as both sliders are to the left (off).

 

Animation Trajectory Volume

3 votes

This script helps you create an aproximate mesh that covers the animated object (transforming or deforming) through the animation range.

It can come in handy:

-When trying to build an environment around your animatedcharacter for example.

-or to see how your animation flows instead of using the normal line trajectory.

-also to know the dimention that our charachter are moving in to build FumeFX container or other fx stuff.

It's based on Blob mesh so:

SOX Posture Blender

20 votes

http://cafe.naver.com/pinksox/2894

v0.7 update : 'Virtual Parent' added

v0.71 update : 'Load Type' activated

v0.72 update : Floater bug fixed

v0.721 update : Impreved compatibility with lower version (Max 9 tested)

v0.723 update : "Undo" management has improved.

v0.724 update : Bug fixed

v0.725 update : update for 3ds Max 8.0

v0.726 update : update for 3ds Max 2013

 

Rattle 1.0 - Parametric Noise Generator... Released!!!

2 votes

Rattle 1.0 is a script for Autodesk 3ds Max to manage noise in different ways in your scene and animations.
With Rattle you can use the noise on animation controllers in very easy way and in single and multi selection. You can use also the noise deformers to give noise to your meshes and create variation in your scene and animation.

Features:
- Relative Noise Controllers (so you can have it as additive controller to your animation )
- Noise Position Controller
- Noise Rotation Controller
- Noise Scale Controller
- Noise Deformer
- Noise Bend Deformer
- Noise Twist Deformer

GTVFX-ANM_quickBaker

0 votes

 

Bakes the transform of one object to another. There is an option to auto-generate a point helper to bake.

There are options for baking within a specific time range and only baking Nth frames.

 

 

 

 

 

GTVFX-ANM_keyReducer

-1 vote

 

Reduces the keyframes on animation controllers while maintaining overall animation.

Best when used on animation controllers that have been baked out on every frame.

GTVFX-ANM_quickAttachConstraint

0 votes

 

Creates an attachment constraint from one object to another. By default this tool generates a point helper to attach to another object. 

This is useful if you need a locator to follow a deforming mesh such as a point-cached character.

GTVFX-ANM_bakePointHelperToObject

1 vote

 

Updates:

08-16-2014:

Added additional options for baking and point helper display

 

Bakes out a point helper to each object in your selection.

If you have objects that are point cached or have WSM modifiers, then use the "Bake with Attachment Constraint" option.

GTVFX-ANM_setOutOfRangeType

2 votes

 

Updates:

08/16/2014:

Updated the controller list to include all animated controllers within your object selection.

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This is a handy little tool that allows you to quickly set the Out-of-Range Type, and the Tangents of the first and last keyframe for each object in your selection.

 

 

Randomizer

9 votes

Randomizes position. rotation and scale for selected objects.

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