3ds Max | Scripts


14 votes

TerrainAxe : modeling accurately  &nbs

RH Map Node Renamer

27 votes

It takes the material assigned to the selected object and assigns the name of the object to it. Then it checks if there is a bitmap texture assigned to "Diffuse", "Specular Level", "Opacity" and "Bump". If it finds a bitmap texture in the slot it renames the bitmap texture node to "Color", "Specular", "Opacity", "Normal". Then it also renames the textures asigned using the pattern "NameOfTheObject_NameOfSlot.*" ex. SmallBox_Color.bmp

File Organizer

0 votes


File Organizer leaves an object ready to save in the library. With this Script, the next time you merge some object to your scene it will be perfect.

Quick Pivot

6 votes

This is only my small version of quick pivot.

New: Dual shortcut - short / long click:
  1. quick press shortcut for less then 0.5 s - Quick default Pivot witout menu
  2. hold shortcut - popup menu (or hold Shift + press toolbar button)

To choose default option (hold Ctrl while choosing from popup menu)

This method  I developed to save shortcuts - to use one for 2 options / scripts (with short click or long)
I can publish it as a open code if anybody is iterested in. Let me know.

Polyline Pro

11 votes

Ghostly trail

3 votes

Ghostly trail is a tool for creating static copies of emerging from the animated objects in the scene


2 votes

I'm working on a mailscript in my spare time.
I have figured out how to send mail
This is not yet with a ui, but this is a function you can use in your scripts. This is written with dotnet and maxscript.

Multi-Assign Scripted Billboard Controller

10 votes

"Seeing as the Look-At controller can't be scripted. I whipped this little utility up to multi-assign hundreds items to look-at a target node. Useful for trees. crowds. you know the drill...
1.01 Update:

  • Improved effeciency of and debugged dependsOn in assigned scripts: rotation now updates correctly when script-assigned objects move.
  • Added tooltips.
  • "

    V-Ray Proxy Tools

    14 votes

    This is a very simple tool for controling the display of proxys in your scene. It is quite useful on large scenes with a great deal of proxys. 



    Scale Populate Crowd Skin

    0 votes



    This tool will allow you to scaling populate people and simulate it in one click.

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