3ds Max | Scripts

Random Master 1.0

7 votes

Random Master is an interactive and realtime tool for randomization in 3ds max.
Everything you need in one place, with just a few clicks you can create thousands of unique objects!

The tool allows you to randomize:
-Position
-Rotation
-Scale
-Material maps
-UVW Mapping gizmo
-Keyframes
-FFD modifier points
-Noise
-Selection of objects
-Selection of faces/vertices/edges
-Material ID

Unhide - in schematic view

0 votes

There are 100s of ways to hide stuff, but no one-click way to unhide, that's built-in. Here's a one-line script for unhiding objects; just select the hidden object(s) in schematic view, and hit the button. Its a great time-saver if you use the schematic view to organize 100s of object sets.

Just run the script, and set it up as a toolbar button or key binding from the "Unhide" category.

ghostTown Lite

483 votes

 

ghostTown 0.21 Lite Beta for 3ds Max 2011


Polyline Pro

14 votes

Sal Pose Manager

5 votes

Sal Pose Manager V1.0

download and unzip the script files
copy them to 3Ds Max startup script directory
like this one
C:\Program Files\Autodesk\3ds Max 2014\scripts\Startup
or this one
C:\Users\--User Name--\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\startup
For help and more visit the script main page

V1.0 Features:
-Create poses for your rig, and organized them in Character folders and Pose Group folders
-Add, Remove, Edit your poses and take their images form viewport or render

Lazy UVW editior - Procedural UVW layout and texture baking tool for 3dsMax

9 votes

The Lazy UVW editor is a way to procedurally create seamless textures without having to unwrap uvs. It accomplishes this by using multiple uvw channels to cover pinching, stretching, or seams of the basic uvw mapping options, and the resulting map may be baked down to one channel if desired.

 

image to color

6 votes

This simple script help you to convert image to colors.

 — Manage hundreds of colors by only one material

 — Define wirecolor by image

 — create gradient material by node distance

 — create gradient wirecolor by node distance

(youtube) How to use this script

Random Select v1.0

39 votes

random select

1.If there are no objects selected,this will random select the objects can be seen in active viewport according to the percent.

2.If there are more than 1 objects selected,this will random select the objects in selection according to the percent.

3.If there is one EPoly selected and it's under EPoly modifier,this will random select the subobjects which is active according to the percent.

GridWork

2 votes

GridWork is a set of tools for working with grid based tiles of geometry. It primarily features things like offsetting objects by the spacing and direction of the current grid, moving shifted off selections of geometry back on the grid, and replacing uninstanced pieces of geometry with instances of a reference object.

 

STEPAdjust

1 vote

STEP Adjust loops through Body Objects, such as ones imported from STEP files, to quickly swap between the Coarse, Medium and Fine presets.

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