3ds Max | Scripts

UniConnector

39 votes





All this works by single hotkey.

AUTOCAT 3DSMAX 2022_2023

0 votes

Update of the mixamo's "AUTOCAT" tool for max versions 2022-2023. The scripts are not tested with other max versions but there should work with max versions up to 2014.

Make sure that your "bones" are imported as helpers.

Mixamo reserves the copyright of the scripts. This was created for self-improvement purposes on maxscript.

Toplu Render (Batch Render Script)

1 vote

 

Briefly render the cameras you took in without opening the scene. There is a separate folder creation feature for each camera.

This script has been created for personal use.

Vray supported.

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Sahneyi açmadan içindeki kameraları seçip sırasıyla render alabilirsiniz. Her kamera için ayrı klasör oluşturma özelliği de mevcuttur.

Bu script kişisel kullanım amacıyla oluşturulmuştur.

Vray desteklidir.

Rapid Resize Modifier

6 votes

Scripted Modifier that extends the Xform Modifer.   Allows you to non-desctructively scale objects to precise real world dimensions.  Works on both single and multiple objects.

Version 1.4:  Fixed a major bug related to opening scenes that have the modifier in use where a script error would occur.  Pivot offsets are now stored and loaded with the scene.  Thanks to Yue Fan for reporting the bug.

Show All Pivots Toggle

0 votes

Displays pivots for ALL visible objects in the scene via a toggle button, with the option of controlling the size of the axis. Great for troubleshooting animation rigs!

Polyline Pro

18 votes

Corona Renderer - Tone Mapping Pipeline Wrapper

2 votes

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Tone Mapping Pipeline Wrapper

Hello all, this is a wrapper (Tone Mapping Pipeline Wrapper.ms) for new Corona renderer 8 tone mapping which is a not easy to work with. so here is my maxscript codes to make it easier for users to use this new feature.

You can use this wrapper pretty easily it is kind of make array of operators and work around that to make things nice and clean.

Smart Camera View 3

1 vote

World Scale UV Tiling

4 votes

I have a material library in Unreal that uses real-world values to calculate how much they should tile.

I needed the ability to apply any material to any mesh in Unreal, including custom unwrapped ones, and have the materials be at the same scale. This script solves that issue.

If I wanted to solve this manually:

Smart Merge

5 votes

A tool for quick import/merge of 3dsmax files, or downloaded archives from 3D Stocks or Asset Libraries site. You can quickly batch load these files into the current scene by simply drag and drop, and then selecting the max files to merge from the list. This convenient script will save you a lot of time, especially when you have to merge many files into your project.

 

 

CHANGE LOG

1.99 | 05/01/2023 (FINAL)

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