3ds Max | Scripts

Ant Traffic Simulator - automated vehicle rigging & traffic setup

Ant Traffic Simulator

* UPDATED TO WORK WITH 3DS MAX 2014

Ant Traffic Simulator script allows you to rig and animate vehicles to your scene with just a few mouse clicks and it will drastically reduce the time necessary for vehicle animation in visualization scenes.

Flower creator

I’m currently trying to make this a geometry plugin using maxscript so you can set and animate the parameters in real time, just like any other geometry object in max. Scroll down for video.

I appreciate all feedback :)
Download URL: http://folk.ntnu.no/havardsc/scripts/flowerCreatorGeoObj.ms

How to:
To install it permanently on your system, just copy the file to the \plugins folder or to any folder listed in the plug-ins paths.

FindOpenVertex

The script allows you to find open vertex in editable splines/shapes

-very useful if you want to fix extruded shapes not closing.

Scatter To Verts

This will take the selected Source Object - and place a copy of that object at each vertex position of the Destination Object. The Destination object must be some form of an editable mesh type object. Orientation is left as it is. Useful for placing say a simple grass or other object with a modifier on it - at various locations onto another - such as for the Blow Grass script below.

PolyFX

Version 3.0

Script for simple animation appearance / disappearance of the object.

L Pass Manager


L Pass Manager is a pass manager I created for (3ds Max 9 SP2 and above) as a personal maxscript project. It was primarily inspired by Vanilla Pass Manager, RPManager and XSI's Pass Mananger. To learn its capabilities and how to install it, please check out the Video Tutorial

Link To Forum

Nuke'Em (Max to Nuke Exporter)

Just paste the output straight into the DAG and have your 3D scene ready to render.

Exports Cameras (Standard, Brazil 2 and VRay), Objects, Animated Objects and Helper Objects.
Automatically brings in diffuse and opacity colors/map.
Creates a Nuke Script automatically.
Outputs Chan files.
Chan object and camera animation import into Max from Nuke.
Outputs Custom Frame Ranges for Transform or OBJ Sequences.
Single Object Utility buttons (export a single OBJ/3D-Transform in one click).
Nuke and After Effects 2D corner pin export.
Correct VRay Physical Camera FOV export.

PIX3LED

PIXELED

This tool converts 2D sprites into 3D in seconds.

Replace "ColorCorrect" by 3ds max "Color Correction" plugin

PURPOSE:
Future versions 3dsmax may does not have proper ColorCorrect version written in time. It might be a problem opening old scenes with ColorCorrect in new 3dsmax. The task is to ease this conversion.
OR if you just don`t like ColorCorrect plugin and wish to convert to standart Color Correction.

ACTION:
Replaces ColorCorrect instances with standart 3dsmax Color Correction saving this data:
- source color
- source map
- gamma
- HSV and HSL saturation values
- HSV and HSL hue values
- mono and invert switches
note: Be careful - other ColorCorrect data will be ignored.

miauu's Spline Deformer

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