3ds Max | Scripts

Render Node Manager

Render Nodes Manager allows user to remotely start / restart / stop VRaySpawner on all servers / nodes.

It uses Windows Remote Desktop connection. There is no need to install any server software.

It works similar to PSTools but it start VRaySpawner as desktop application with access to all Network Mapped Drives ( Z: etc. )

Ready to try. Let me know what you think.

3D-Plexus

This Script is 3D-Plexus for 3ds max.

PolyFX

Version 3.0

Script for simple animation appearance / disappearance of the object.

Move Populate Files To Network Path

If you have ever tried a network render using Populate characters, you've probably noticed that the textures are generated by Max and saved to a local folder on your computer. This isn't very helpful if you are trying to render over network.

This simple script copies the diffuse textures from all Populate people to a new folder you choose, then assigns the new path back to the material.

Modifier Modifier Zorb

v2.7.05. Added support for parameters with no entries. Works with Thinkbox Frost again

v2.7.04. Added support for Corona Renderer Materials

v2.7.03. Dosen't save size and position if closed when minimized. v2.7.02. Added Maxwell material support

v2.7.01: A few UI bug fixes so the window will open the correct size and have valid settings on the first open

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value or apply an absolute value to modify

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Spring Controller: Modifyspring controller settings (Needis its own section as springs are controlled differently with maxscript.

Merge Xref Controller:  Merges All/Selected controllers

RenderMask

Render different types of masks (luminance, RGB, env.reflection, light, objectsID, SSS, texture, AO, ZDepth, Specular, BlackHole). The script don't affect the scene materials, lights and render settings. Support "FumeFX" an "HairFarm"

v.5.78.8 - “Ambient”, “Texture” and “Specular” masks support MentalRay, MaterialID” mask work with “Keep OpacityMap”

Autodesk_Map to Bitmaptexture

Looks for Autodesk_Map textures in Standard materials and converts them to BitmapTexture instead. Autodesk_Map maps often exist in Revit imports.

Version 2014-11-07:
This version now loops through all slots in a Standard material, and keeps most map properties - tiling, offset, etc.

Simple Traffic

Hi All!

This is my first full-length script, and i hope that it will prove useful.

Best regards.

Massive Property Manager (MassManager)

MassManager :

Mass Manager est un outil dont la fonction principale est de gérer les propriétés de 3dsMax et de Vray en masse. Des propriétés sont ajoutées régulièrement pour rendre l'outil plus complet.

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