3ds Max | Scripts

Isolation Levels

9 votes

Create nested isolations, go back and forth between them. Hope it helps.

DetachPlus

6 votes

dm12
This simple tool allows you to detach Editable Poly and Editable Mesh objects in a specific way.

Auto Align UVWMap

1 vote

3dsMax Script for applying UVW Map Modifier Depending on the Longest Edge of each Face .

  • Normal Execute will keep all the UVW Map Modifiers . 
  • AltExexute will Collapse the UVW/EditPoly Modifiers .

UPDATE 1.1 :

  • Lock Max UI for Better Performance , (Thanks to Barigazi) . 

  • Add Progress Bar .

Push Pro

3 votes

Push Pro is a modifier for 3ds Max that pushes vertices outwards or inwards while preventing self-intersections from occurring unlike the standard Push which produces a lot of self-intersections. Surface details are also preserved very well. Get it from https://mariussilaghi.com/products/push-pro

AvizStudioTools - A2Dimage

7 votes

A2Dimage

A2Dimage is a scripted 3ds Max plug-in for adding simple 2D images with alpha channel to your 3ds Max scene. Script reads the height of the image from the end of the file name and on render generate automatically shadows based on alpha channel of the image. With this script you can render fast previews and final images with correct shadows in one pass without compositing all individual elements later.

Sweep Profile

562 votes

The new version of Sweep Profile PRO is released.

version 1.01.12

  • Fixes an issue with changing interpolation for section and path
  • Fixes some minor issues with rendering previews
  • Fixes an issue with applying an activation key

version 1.01.00

  • Adds an ability to use selected edges from Editable Poly
  • Fixes an issue with using in 3Ds Max 2022

Sweep Profile - Plugin for quick and convenient applying profiles to shape with a modifier Sweep.

PRO version contains 37 prepared for using architectural profiles.

 

V-RayMtl Converter

167 votes

V-RayMtl Converter 3.0

V-RayMtl Converter is a very useful professional tool to automate time-consuming process like converting materials, maps, lights, cameras, proxies, modifiers, etc. from various rendering engines to V-Ray, as well as reverse converting V-Ray materials to Standard (Default Scanline) materials, which is very useful for game developers, 3D modelers, etc.

Current verion: 3.9999

Main features:

  • Convert supported materials to V-Ray materials (see support materials here)
  • Convert V-Ray materials to Standard materials (see support materials here)
  • Batch conversion of materials in multiple *.max files
  • Backed procedural textures for converted materials
  • Convert scene lights to V-Ray lights (see support lights here)
  • Convert scene cameras to V-Ray Physical Camera (see support cameras here)
  • Convert Corona proxies to V-Ray proxy
  • Convert Corona Displacement Mod to V-Ray Displacement Mod
  • Convert scene standard Bitmaps to VRayBitmap (VRayHDRI)
  • Convert scene VRayBitmap (VRayHDRI) to standard Bitmap
  • Configure ACEScg/sRGB workflow in V-Ray
  • ...and more advanced conversion and scene fix tools.

Circle Scatter

2 votes

A Simple Script to Scatter Circles without Collision with (Time/Tries/Count) Limits .

UPDATE 1 :

  • Add Circular Scatter .

TIK3D

12 votes

The Tik3d Software is an app developed to speed up 3D designers' work. This app can speed up your design work as much as 20 times in order for you to create more beautiful works at higher speeds and creativity.

 For VRAY and CORONA renderer

Delete Modifier Utility

6 votes

This small utility allows to delete any modifier in a selection. First, it captures the modifiers in the selection. The group of selected objects can be of different types (geometry, shape...). Then select which modifier you want to delete and click on "delete".

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