3ds Max | Scripts

Copitor

116 votes

Copitor allow you to quick copy/paste selected objects to another Max scene or in another Max if you have 2 3dsMax open. I also like to use it like as a "quick backup" for try something, and to be sure to loose nothing :)

Installation: Drop The file in max viewport and go to Customize ==> Customize User Interface ==> Category: zOffTy Tools ==> Copitor

How to use Copitor

Copitor installation

Instantly Auto Edges

27 votes

Performs auto edge on all selected Editable Meshes,
making imported Revit or AutoCAD meshes more readable.

V-RayMax Converter PRO

168 votes

V-RayMax Converter PRO is the best tool to convert materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc. from various render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray materials to Standard materials.

Current version: 4.0017

Currently supported for conversion:

To V-Ray from:
  • Standard (Default Scanline)
  • Corona
  • FStorm
  • Octane
  • finalRender
  • Arnold (basic)
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Standard (Default Scanline)
  • Corona Renderer (v9 or higher)

See full list of supported conversions.

Main features:

  • Convert materials, maps, lights, cameras, modifiers, helpers and GI environment from supported renderers to V-Ray and from V-Ray to Corona
  • Convert clouds from CoronaSky to VRaySun and vice versa.
  • Convert Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
  • Convert V-Ray materials|maps to Standard (Default Scanline) materials|maps
  • Convert proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
  • Convert V-Ray Proxy to Corona Proxy (static and animated)
  • Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa
  • Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
  • Automatic configure ACEScg workflow in V-Ray
  • Batch processing for multiple *.max files
  • Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
  • ...and more additional tools for adjusting and fixing the scene.

Auto Align UVWMap

2 votes

3dsMax Script for applying UVW Map Modifier Depending on Selected Edge or Longest Edge of each Face .

UPDATE 1.4 :

  • Fix UV Modifier Alignment .

  • Set Coordinate system to Local (getting wrong result on other coordsystems) .

UPDATE 1.3 :

  • Improve the Function of Grouping Faces by Angle .

Dashed lines generator - traffic dashed lines

2 votes

Align Pivot - set of scripts to managing pivots

1 vote

 Align Pivot (Smart/Standart) with Interface
Set Pivot by specifying the location point
Has multiple modes
Standard mode (Smart Mode is off ):
Pivot is set depending on the bounding box of the object. 
Smart Mode:
Pivot is set based on the surface of the object, not just its dimensions 
Use Local Transformations:
Pivot is set to the object’s local coordinates
If disabled – in world coordinates 
Offset to Center:
Offset Pivot to the center. Can be specified in percentage or system units. Supports positive and negative values.

P_MorpherHelper

2 votes

P_Morpherhelper is a listener that provides quick access to Morphers. You can also configure sets.

-Easy&Fast Morpher Listener
-Morpher Channels Sets

You can have direct access to the scene's morpher channel
You can also create categories to organize morpher channels and save multiple channels as a set.
For example, you can save and use the channel values of 30 left eye / 90 right eye / 80 mouth as a set.

This script is free. (Includes all features)
If you have any questions, ask me.
https://discord.gg/MUGhNgu
[email protected]mail.com

TurboTriSmooth

4 votes

TurboTriSmooth is a modifier for 3ds Max that subdivides triangle meshes while producing smoother results and nicer topology than the standard TurboSmooth. It can be used on triangulated models, cloth, scans, decimated meshes, fluid simulations, terrain or on any triangle mesh. Get it from https://mariussilaghi.com/products/turbotrismooth

Drop4Side

2 votes

 

 

RandoMixer

0 votes

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