3ds Max | Scripts

Time Range Manager

Allows you to edit and save a collection of named time ranges and access them via a dropdown list to change the scene time range based on their time settings.

Ranges are stored as a collection called sets. Multiple sets are then stored as a collection called projects.

The data is stored in INI files and so makes it independent of any maxfile.

There's also a compact option by clicking the thin bar above the ranges list.

 

Time Tags:

Playback Tools

This script is a highly modified version of Jim Jagger's original Playback Tools and uses his icons.

Features added:
- More time controls
- A time scrubber
- UI hide toggle
- A new rollout for saving up to four named time ranges
- A compact and wider time scrubber mode (accessed via the thin bar below the time scrubber)

 

 

Updates:

Version 1.2
- Contact email changed.

Noise Manager

A panel used for setting noise controller values on a selection of objects containing position and/or rotation noise animation tracks.

Maxfiles Browser

A list browser used to display maxfiles using one of three methods which you can open or merge from:
# SCENE Method; displays maxfiles in the currently open maxfile folder path.
# FOLDER Method; displays maxfiles based on user defined folder paths stored in an INI file.
# TEXT Method; displays maxfiles based on a list of user specified maxfiles (full-path required) stored in a text file.

Simply select a maxfile from the relevant list and click Open or Merge down the bottom.

Helper Manager

A panel containing many functions for creating point or dummy helpers.

Features include...

- The ability to add helpers to a selection of objects.

- The ability to add helper to subobject faces, based either on direct selection or named selection sets.

- A shared size setting used throughout all creation methods.

- Point helper style toggles.

- Many methods of creation such as origin, surface, object pivots, picked verts.

- You can duplicate an existing hierarchy with new helpers or Bone System, or even a key baked hierarchy.

Controller Manager

A composite floater containing tools for adjusting controller or key settings.

Features include...

- Setting object locks (same as the Hierarchy panel)

- Set keyable tracks

- Convert controller types or remove constraints

- Adjust XYZ Bezier tangent types and TCB tangent types

- Settings can apply to multiple selected objects at once

 

 

Updates:

Version 1.2;
- Contact email changed.

CAT Pose Grabber

A panel to support CAT rigs which allows temporary storage and retrieval of a single or muliple poses. Poses are not named and there is no management of them. The idea is that you simply want to grab a pose (or several) and use it immediately, without dealing with names or folder structures for fluid workflow. Poses saved are stored as files and are thererfore persistent unless overwritten using the script store functions.

Features include:
- Supports multiple CAT rigs in the same scene. You can even transfer poses from one rig to another.

Biped Helper

A supplementary panel for use with Biped.

Main features include:
- Supports multiple Bipeds in the same scene
- Selection of core parts
- Hiding/unhiding and trajectory toggling
- Adding or toggling sliding/free keys for limbs
- Setting TCB values on a selection at current slider time, or over the full time range (if keys exist)
- Key all and delete all keys

Bake Objects

Allows baking of keys for selected objects while providing options for how parental linking is handled depending on requirements.

Features include...

- Time range or limited range with step option.

- Baking to existing parent with an unlink option.

- Baking to a new parent while following exiting parents.

- Baking to a target object with options to unlink from the current parent or link to the target object.

- Baking of constrained objects that utilize position/rotation constraints or link constraint.

 

Constraints Module

This script will automatically setup a "module" of three shapes where a star shape been wired to the other two via position and rotation constraints. The control is estabished through a couple of custom attribute sliders on the star. It allows you to animate the sliders of the star to gravitate towards either the circle or square, regardless of what the other shapes are doing. You can also freely animate the star as long as both sliders are to the left (off).

 

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