3ds Max | Scripts

QuickFrag

12 votes

Simply select the object you want to break apart and the amount of pieces to break into and hit the button!

LinkConstraint UI

18 votes

 

Link constraint UI was created to make life a bit easier for the animators. It gives an intuitive and simplified workflow for animating an object's parent.

 

for more information visit the link below

mmMaxControls

4 votes

mmMaxControls is a .NET control library which contains several common controls which look and feel like native 3dsmax UI elements.

See this blog post for more details.

Updated to version 1.02. See blog post for details.

 

waRp UVShellToSelection

0 votes

This script makes a selection in the viewport based on which UV shell is selected in the unwrap UVW modifier. See the tutorial for a better explanation.

waRp Turbo

0 votes

This is a simple script that adds a turbosmooth modifier to all the selected objects with 2 iterations, 3 render iterations, and isoline display.

It also uses removeTurbo script to remove all previous turbosmooth modifiers. But it will work fine if you don't have removeTurbo.

waRp SelectionSets

0 votes

This script makes selection sets from the objects that share the same materials. Each material has to have the suffix "_tg" in its name in order for this script to work properly. It is useful in a specific workflow and it is meant to be used in combination with my other scripts.

waRp TexToMtl

0 votes

This script is meant to be used only in a specific workflow, when importing textures from Mari.

Usage: Choose the directory where the textures are stored. If the texture names contain the keywords of the mapping slots name like "Diffuse, bump, opacity.." then the script automatically suggest those textures to be assigned to the according slots.
By rightclicking the Assign button all the textures from all the mapping slots will be cleared.

waRp PrepareExp

0 votes

This script helps with preparing for export to Maya or UV Layout. It works on all selected objects. (Note: It is meant to be used in combination with my other scripts)

Actions that takes for both preparing export to Maya and UV Layout:
- Runs the waRp RemoveTurbo script (this script can work without it)
- Weld option welds each selected objects' vertices by the threshold amount
- Show Ngons runs the waRp Ngons script (you have to have this script in order to use this functionality)

Actions it takes for preparing export to Maya:
- Collapses the modifier stack to Editable Poly

waRp CtrlMtls

0 votes

This script simplifies the editing of the textures (that are imported from Mari) within 3ds Max. It changes some basic parameters of all the imported textures.
It automatically enable only the mapping slots that have textures assigned to them.
It only works with materials that are assigned in the scene and have the keyword "_tg" in their name

Options that are included:
-- Turn on or off a particular mapping slot
-- Change the RGB offset
-- invert the textures
-- Preview the textures in the viewport

Wireframe Simple Render

73 votes

Wireframe Render Version 3.0

This script simple takes the max scene and renders wireframe, in either black or white. It does not alter your scene in anyway. Your scene will remain untouched with all of its settings and materials.
Enjoy!

This script is a small part of a larger script I'm working on for 3ds Max.

John

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