3ds Max | Scripts


Scene Bracket

SceneBracket simply allows you to set up a pair of frame tags that store the current time frame you are working in. If you need to move the timeslider range to see some other animation keys, you simply press the set button to return to the stored range. This is an invaluable time saver in animation production as ranges change for each shot in a length of scene audio.


new in ver 1.1:
saves selected object in the file "copy_paste_buffer.max"
in default scenes directory and make
a backup of old file /"copy_paste_buffer_backup.max"/
merge "copy_paste_buffer.max" in the current scene

script goes in the category “Georgy Chakarov”

subobject level 0

set shortcut key for this script
and use it to exit from subobject level

GML Importer

GML Importer will let you import GML data generated by graffiti capture software such as Graffiti Analysis.



like "freeze", but object stay selectable
usefull for cameras, lights etc.

MiscBox Toolset Script

(Main UI interface)

UI Minimized ( Minimize UI )

This is collections of script that I found in scriptspot.com and tweak it a little, I compile it into one file and add to it some of my tool ....so here is some of what this script can do

Polygon Edge Summary


The info box will show when you press the corresponding button.

Here is a little script that displays how many x-edged faces you have in your editable polygon object, where x ranges from 3 to the maximum number of edges bordering a face that can be found in your object.


699 524

I made this tool to help me quickly crack up an object while maintaining material ids and uvs for the outside surface and inner fractures. it simply creates a series of planes with noise and probooleans them from the object. works pretty well, though i did add a backup button for incase a bad boolean operation happens.

Limitations include: this tool only works on one piece of geometry at a time.



 Joint Bend Rig Elbow Setup PreviewJOINT BEND RIG Shoulder Setup Preview

A Tool to greatly speed up and simplify the process of skinning the joints of characters,especially shoulders and hips which are notoriously difficult to skin. THE NEW VERSION 2 OF THE JOINT BEND RIG HAS A BIAS CONTROL TO CONTROL THE AMOUNT OF TWIST IN THE JOINT


Syndicate content