3ds Max | Scripts

Height Colorizer

Originally created for a request on the ScriptSpot forums: http://www.scriptspot.com/forums/3ds-max/scripts-wanted/material-id-percentage-by-height-like-beiging-watercube-auditorium. The script will take every object selected and assign a wirecolor depending on the item's height relative to the total selection height.

 

Running the script will create a rollout with a few options:

E-lights

Script originally based on the code from E-light 1.02 by Ronnie Olsthoorn - new features detailed below.

'This script generates a geosphere with lights on its vertices. The lights can be coloured using a bitmap. The settings let you create a lightdome that simulates complex environment light.'

Scene explorer expansion pack

including light and camera lister for Mental Ray, VRay and Maxwell render.

** Updated to work with 3ds 2008, 2009, 2010 **

Stretch Bone Indicator

This script will setup a script controller on the scale controller of the bone. The script controller will monitor whether the bone is being stretch below or beyond a set value, and color the bone to a user defined color.

The concept is taken from the free tutorial by Chris Thomas at; http://www.cg-academy.net/pages/free_tutorials/tut_scripted_color_to_length/tut_scripted_color.php

Muscle Setup

This script will setup either a bone or a cylinder (with a flex modifier), between two points.

Just drag and drop into 3ds max. The script can accessed be under the "Toke Scripts" category.

Material Copier

Simple script that will copy a material from object to another, even if the material is undefined.

Just drag and drop into 3ds max. The script can accessed be under the "Toke Scripts" category.

Default Lights

This script will switch between the default lights, that's available through the "Create" menu, and any other light setup that's in the scene.

Just drag and drop into 3ds max. The script can accessed be under the "Toke Scripts" category.

Stretchy IK Chain

This script will convert a bone chain into a stretchable IK chain, in either squash or scale mode. Just double click the first bone of the chain and run the script.

The macroscript will be under the "Toke Scripts" category.

Stretchy Bone Chain

This script makes a bone chain stretchable, in either squash or scale mode. Just double click the first bone of the chain and run the script.

The macroscript will be under the "Toke Scripts" category. This is my first official script, so if there are any problems please let me know.

Select Similar

Allows you to select objects that are similar to the currently selected object. It will compare the bounding box size, mesh (vert, face, edge counts) and material either within the currently visible objects or all objects in the scene.

Demonstration video here

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