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3DS Max - Bevel Profile - Easy Modeling - Waffle Object

0 votes

In this video we will how many forms can be done easily using two shapes,
One serves as a cross section and the other as a rail.
The modifier called bevel profile will take care of the rest.
You can,after, fine tune the cross section or the rail and the geometry will update
In real time.

3DS Max Maxscript How to install a macroscript

0 votes

In this Tutorial,for total beginners, we will learn how to install
a macroscript into 3DS Max.

Skin Mirror Tool

MCG Path Finder

1 vote

This MCG finds Paths between Starting Points and End Points using Waypoints.

Installation:

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...

Then can be found in Create>Shape>Vu

Merge by selection set

3 votes

"This script has two functions:

  • one is a new merge dialog that allows you to merge by selection set. It does miss some features of the max merge - see interface snapshot.
  • Animate street moving and racetracks in 3ds Max

    0 votes

    Trajectory

    The script "Trajectory" animates a single vehicle on the street or racetrack.
    It updates the bodie's z_rotation, front weels' z_rotation, wheels' y_rotation and
    car's position.
    Supports acceleration (acceleration control), time control, creation of custom car rigs,shortest distance or higher speed moving path, engine audio.
    The audio need to be tuned and maybe improved in next editions.
    In newer versions of 3ds Max you need to click 2 times in the viewport, when you create the 1 st vertex of the shapes (arcs and lines - watch the video).

    BipCatSelector

    2 votes

     

    This Script have got flash ui selector area. this is very easy select biped or cat bones. skinbody easy and hassle-free magnification and reduction. Hide, freeze, boxmode, xray, opposite select access to properties.

    Biped and cat charakter rescale.

    BipCatSelector 2.082

    Bug fix:

    * 3ds max 2013 and later setup problem has been corrected.

    MaxJack

    9 votes

    A fully 3D - graphical - animated blackjack game written 100% in MaxScript.

    Tired of working on your current Max scene? Just click the MaxJack button to escape the drudgery of modeling and animation. MaxJack will hold your scene for you and

    Voluminance MCG

    14 votes

    Voluminance calculates the amount of light each vertex receives taking into account the distance traveled inside a mesh. A longer distance traveled inside means more of the light got absorbed resulting in a darker vertex color.

    To view the result in the viewport enable the 'VertexColor channel display" in the object's properties dialog. For rendering you can you use the vertexcolor-map to drive material parameters.

    mzp builder

    -2 votes

    When working with large scripts in 3dsMax it's very practical to split the project up in multiple files. When done correctly this loosely resembles an object-oriented approach. Something that maxscript doesn't really support. While working with multiple files is easier than with a single large one, publishing them is more work. This script helps with that.

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