3ds Max | All

image to color

6 votes

This simple script help you to convert image to colors.

 — Manage hundreds of colors by only one material

 — Define wirecolor by image

 — create gradient material by node distance

 — create gradient wirecolor by node distance

(youtube) How to use this script

Random Select v1.0

39 votes

random select

1.If there are no objects selected,this will random select the objects can be seen in active viewport according to the percent.

2.If there are more than 1 objects selected,this will random select the objects in selection according to the percent.

3.If there is one EPoly selected and it's under EPoly modifier,this will random select the subobjects which is active according to the percent.

MCG Lightning

6 votes

 

http://1drv.ms/1OkwWsL

...bring out the Dead

Ver 1.03: you got free Forking...but not for the Arcing mode. I was going to release a 'for sale' version with......Farking....but eh...I feel good with humanity today so everyone should get free Farking...

Also added Recycle option as your Lightning grows..it lags....so use Recycle to help...

 

GridWork

2 votes

GridWork is a set of tools for working with grid based tiles of geometry. It primarily features things like offsetting objects by the spacing and direction of the current grid, moving shifted off selections of geometry back on the grid, and replacing uninstanced pieces of geometry with instances of a reference object.

 

STEPAdjust

1 vote

STEP Adjust loops through Body Objects, such as ones imported from STEP files, to quickly swap between the Coarse, Medium and Fine presets.

Altimeter and Speedometer

1 vote

There are two tools in the max scene - Altimeter and Speedometer. Altimeter shows Z coordinate of the selected object. Speedometer shows speed of the selected object. Both tools are 3dsmax text objects with custom attributes. Custom attributes let you select display units or pick the new object to measure. There are also two slider objects to display altitude and speed in viewport. These sliders might be deleted if there is no need in them.
Script is written in 3ds Max 2016. It will work in all later versions and probably some of the early versions of 3ds Max.

PowerCoreTools: 3ds Max's CPU management tool

8 votes

PowerCoreTools:

Just released version 1.2 of my PowerCoreTools CPU managment script for 3ds Max

A tool to control CPU usage while 3ds Max is rendering. Automatically sets process priority and affinity ( the number of  CPU cores the render process uses) at render start. Restores the initial settings when the rendering is done. Can be configured to run in a complete transparent  No-UI mode, which is launched right after 3ds Max has started.
This keeps your workstation responsive for other tasks while rendering. A second 3ds Max session stays responsive and can be used to continue work on different tasks.

A look at the following screenshot will probably tell more than thousand words:

PowerCoreTools in Action

AutoMultiMatte

51 votes

This script utilizes new EffectID property of the VrayMaterials in Vray 2.0 and creates MultiMatte render elements for the all or for the selected objects' Vray materials and assigns proper values to their Effects ID property.

Batch Merge

31 votes

Quick script to merge multiple files in a scene quickly.

Changelog from 1.3: Added support for many file formats for merging including

fbx, prj, dwg, dxf, ige, igs, iges, max, 3ds, shp, skp, stl, obj

 

Edit curve control

4 votes

Edit curve controls in bigger, resizable window:

Curve edit

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