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xNormal Batch Baker

0 votes

xNormal Batch Baker for 3ds Max - Version BETA 1.3

xNormal Batch Baker tool for 3ds Max.

This tool will help 3D artist to improve the workflow between 3ds Max and xNormal baking maps.

Main Features

Convert Normal Maps

6 votes

Version 1.5
Simple script that converts any NormalBump map to VRayNormalMap and vice versa.


2 votes



Converts Standard Max cameras into VRay Physical cameras or the other way around.

When converting to Vray camera there is the option to use either FOV for Focal-Length.




Updated UI. Fixed a bug when converting the focal length of VRay camers to FOV for standard cams the built-in function within Max was marginally off causing a mis-match between the origianl camera and the converted camera.


14 votes

aerender is a script which sends AE job from 3dsmax.


  • Download installation file
  • UNZIP " 3dsmaxROOT to root folder of 3ds max " Start 3ds max
  • Go to Customize>Customize User Interface>Toolbars> Category "HideScripts">Action "aerender"
  • Drop Toolbar

Before a rendering


0 votes

tPCacher & Submission 3 scripts depending of user needs, or a pack with the 3 scripts.

Those scirpts were mostly done to use in conjunction with farm management to use the tP network-sim provided with each tP seat licence...

tPCacherStandalone : Permit in single place, to manage all tP systems in scene and make cache locally.System detect if a cache already exist, if the scene have been already saved, etc... Options and automate Folders path (and creation if do not exist)... Auto-naming for Cache depending on selection or custum one ability.


283 votes

MultyConvertor - allow to convert any materials, lights (objects) of any renders to any materials, lights (objects) and renders!!! It is all in one.

You can simple create *.mct (edit text file in any text editors and change extension) file for new render and facilities that support this type of rendering. See any *.mct in archive

Now you start the script and setup link properties from one render type to other. You can also use expression for translate value to other value or execute any max script expression.


50 votes

This script utilizes new EffectID property of the VrayMaterials in Vray 2.0 and creates MultiMatte render elements for the all or for the selected objects' Vray materials and assigns proper values to their Effects ID property.

MCG DeltaMushroom

0 votes

Carlos Anguiano is the orig author of this MCG, I simply made a few mods so you don't have to create separate Orig/Relaxed copies of the mesh.

ver 1.01: Orig and Relaxed targets will now save with the file. This is the best I can do for you, did try to save into one mesh's channels but didn't quite work out that way...


1 vote

addCameraLock is a macroscript that will add a new rollout (by means of a Custom Attribute) to your selected camera, which allows to quickly lock/unlock all transformations of that camera, so you don't accidentally move a carefully tracked/matched/animated camera.

Since it is implemented as a custom attribute, it travels with the .max file, so you can safely send the file to others (or to render farms) without having to worry about missing plugin files etc...


5 votes

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