3ds Max | All

Object Properties 2.0

4 votes

A non-modal Object Properties window, very simliar to the original one in 3dsmax but this allows you to change selection with the dialog open!  It also has the VRayProperties window included so you don't have to switch dialogs when setting up passes. (Needs updating for VRay 3.0+) There is also a MaxScript tab which shows you loads of information about the object you have select and this is really powerful for learning to script!

Vertex welder

1 vote

Apply with one clic a vertex weld on an editpoly, with a 0.001 threshold.

No matter if there are some modifier.

vertex weld

If you want to change the default position of the script window, edit the .ms and change [x,y] values of pos:[85,385] .

Simple Traffic

39 votes

Hi All!

This is my first full-length script, and i hope that it will prove useful.

Best regards.

CoronaIesPresets

0 votes

the idea is from the "vray ies preset" so i build a similar script for Corona.

Hope you find it useful.

update:
v1.02 -- support for corona 1.1

mxs_types

0 votes

I created some custom datatypes for maxscript development, namely a few variations of a dictionary class and a set.

Please see my blog for details, source code, examples and API descriptions:

https://cbuelter.wordpress.com/2015/06/16/mxs_types-maxscript-datatypes-for-development/

Cheers

Advanced UV Normalizer

6 votes

Advanced UV Normalizer (AUVN) is a tool for normalizing the Texel Density across different objects.

It has a comprehensive set of features to calculate, get, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry/Pixels and Geometry/UVs Ratios.

The Texel Density can be set using a fixed texture size, or you can assign different AUVN textures and normalize them all at once using their texture size.

Auto Render Element "VRayLightSelect"

337 votes

Create Render Elements "VRayLightSelect" for lights.

UI

ShellVex

1 vote

ShellVex is a scripted geometry plugin for 3ds Max that allows you to create convex geometry blocks from the polygons (or tris) of other objects in the scene. This plugin is perfect for scenarios where you need to create convex geometry to seal areas around complex models or layout.
ShellVex

rapidSoftSelectionManager

3 votes

The rapid Soft Selection Manager is a tool for managing soft selections. You can store, add, subtract, multiply and divide soft selections, based on their values. You can even copy soft selection values between objects, based on their vertex indices. This script is free to use, and will be the part of the rapidTools toolset, with other useful scripts.

Features:

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