3ds Max | All

Batch Export/Import

12 votes

This is a free script, for non commercial use.

This is the perfect script to transfer your models from 3ds Max to ZBrush/Unity/UDK/...
Basically it batch exports objects to multiple files.
Supported formats : max, obj, fbx, 3ds, ase, dwf, dwg, dxf, dae.

UniConnector

4 votes

v2.3: Fixed bugs of bridge 2 polygons

Same supports Edit_Poly

MCG SlicerRot

2 votes

This is a modified version of ASlicer to give more control with Rotation and Tilt rather than simply slicing in 90deg X/YZ.

SphereClone

4 votes

HyperClone

4 votes

UniCollapse

4 votes


And all this works by single button

Llama Tools

2 votes

Llama Tools was used as a basic tool for artists who worked in the university project Inanis and Horo, developed in the new HAvok engine, Project Anarchy with 3ds Max 2014: http://www.inanisandhoro.com/

Features:

- Reset Xform for one or multiple objects
- Center pivot
- Move to [0,0,0]
- Create Preview
- Copy and Paste between scenes in 3ds Max.
- Massive Export to Project Anarchy formats (.vmesh y .model)

It´s my first script I`ve done and posted.

I hope you find it useful.

Easy animate

5 votes

HCG Asset Browser PRO

139 votes

Ver 1.2 - Check the New Video

HCG Asset Browser now FREE!

Current version:1.3.2

World / Local coordinate system toogle

1 vote

macroScript CoordinatesToogle
category: "Scripts"
(
maniptype = toolMode.commandmode as string
varAxis = getRefCoordSys() as string
case of
(
(varAxis == "hybrid"): toolMode.coordsys #world
(varAxis == "screen"): toolMode.coordsys #world
(varAxis == "parent"): toolMode.coordsys #world
(varAxis == "local"): toolMode.coordsys #world
(varAxis == "gimbal"): toolMode.coordsys #world
(varAxis == "grid"): toolMode.coordsys #world
(varAxis == "working"): toolMode.coordsys #world
(varAxis == "world"): toolMode.coordsys #local
)
)

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