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.timo - Project Manager

0 votes

This time, i’m creating script for my final project in my university :D

Based on Asset manager created by Stephen Putra in my previous company during my internship, i tried to recreate it in 3dsmax since there we are using maya.

By using this tools i hope to achieve good, clean and effective project management for my final project.

Project Manager for 3DS Max

Uni-Hide/UnHider

4 votes

v1.11
Supported Face (3 sub-object) in Edit / Editable Mesh.
Стал поддерживаться Face (3 подобъект) в Edit/Editable Mesh.
v1.1
Full refactoring code. Hide and Unhide all works on single comand.
Полностью переработан код. Скрыть и открыть всё работает по единой команде.

Works on objects, selection objects and subojects
Edit_Poly
Editable_poly
Edit_mesh
Editable_mesh
line
SplineShape
Edit_Spline
ObjectSet
Unwrap_uvw

morphMap

11 votes

morphMap is a tool to map low-res objects (as those used in video games). Works on meshes and polys. Now It's a multi-select tool: you can select several objects at the same time or you can select severals groups of faces of the same object.
The interface is left/right dockable.

There are 3 main modules :
+ the function 'morphMap' : the picture follows the mapped surface in one click. (The uvs will be like a square)
+ the function 'Face Map' : an advanced face mapping. The number of points in the face have no importance: that does work with all faces.

Skin Hide Manager

0 votes

You can Hide and Unhide vertexes or elements while Skin process

( Poly object only )

MCG PerVertInfo

0 votes

This MCG displays your Mesh Vertex ID and positional info. There are 3 coord modes, World Origin, Local (Mesh Pivot) and Custom Origin. For dense mesh , you can isolate Region of Interest to display only a selection of verts.

Installation: Scripting, Install Max Creation Graph...

 

You can use a free version for Vert ID here:
http://www.scriptspot.com/3ds-max/mcg/mcg-vertid

 

Fast color channels

2 votes

Fast color channels

Instructions:

1.Left,Color channel alone

2.Right,Render sub-materials

3. "Proxy Objects":The scene had vray proxy when using

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Batch Camera Render

248 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.9.22 Bugfix:

  • Net render not starting after cancelling during local rendering.

Previous updates:

  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

Dirtizer

1 vote

Very useful plugin which can make your materials dirt in one click!
- You can control dirtiness.
- You can make presets more dry or wet.
- Dirtizer supports Multi-material (you can set random dirt to all materials at once)
- You can add your own textures of dirt. (Organize textures in "Dirtizer" folder as you want)

Edge Loop Regularizer EditPoly

7 votes

Edge loop regularizer for Edit Poly. This script is an extended version of the well known edge loop regularizer script. This version has a ported part of the original script that can handle edit poly objects. The only drawback is that it can be slower when you are planning to use it on an edit poly object, because how max is handling edit poly modifiers. If you are planning to use it on an edit poly modifier, it might better to detach the part you want to regularize, and than attach it back when you finished the modification.

V-Ray MultiMatte / Object ID Manager

1 vote

V-Ray MultiMatte and Object ID Manager.

Handling ObjectIDs in Max can be a hassle. This hopefully simplifies life for you. You can: - Easily set IDs on all selected objects. - Select objects by their ID. - List all IDs in the scene - Clear IDs - Automatically clear out old MultiMatte Render elements and recreate only the ones you need in the scene!

v2.0:

- Refined UI
- Added incremental add and use next available ID option 

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