export

maxFX scene

4
points

maxFX scene exports several types of objects from 3DStudio Max space to After Effects 3D space as Cameras, Lights or Placeholder objects. The script writes down the pivot point positions of the selected objects for every frame for Cameras and also for Lights and Placeholders (if Animated Lights\Placeholders checkbox is checked). The output file is a javascript file (*.jsx) which generates a composition containing all objects selected for export and converted to AFX's Layers.
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Split Hard Edges

0
points

It's split all edges which seems like hard. I writed it for make possible to export geometry with single smoothing group without losing information of smoothing.


max2afx_TrackData_Exp

5
points

max2afx UI

Export the motion data of any object from 3D Studio to After Effects without rendering, postproduction tracking etc.

The workflow can be seen here (~30MB Quick Time):


max2nuke

2
points

max2nuke exports a chanfile with animation data from 3dsmax to be loaded into a nuke cameras, axis or transform-geos.

exports obj sequences to bring mesh animation to nuke 4.8 and higher


Shockwave 3D Batch Export

1
point

This script batch exports Shockwave 3D Files


BFF-2007

5
points

Original code by Borislav Petrov.
3DsMax 9 modify by Raúl Ortega Palacios.

This script convert .max files to older max versions.
Thanks Borislav, is very powerfull but there isn't work in 3dsmax 9.
This version solve the paths and the back-slash problems in max 9.

Best Regards.


Max to Sunflow Exporter

7
points

This script exports Max scenes for use with the open source renderer Sunflow (http://sunflow.sourceforge.net/). It supports all of the Sunflow shaders, geometry, lights, HDRI, particle systems, GI and photon settings, sampling, bucket setup and camera settings.


Export Prep

1
point

New with the second version, added JEEWiz exporter (see below), added
option to break up export prep steps, and added an effect pivot mode
button.


RIBit

1
point

This is a free Renderman exporter for 3DSMax. It enables you to render your scenes using any Renderman complient renderer. For now - it doesn't do very much. It is after all a first alpha version - but it is usable to some extent. It exports you camera - lights and geometry (currenty - all geometry is exported using either polygons or subdivision meshes.) It does not export particles - though I would like to add them at some point. A lot of max attributes are not supported yet.