3ds Max | Scripts

Animators Tool Kit (ATK)

19 votes

*NEW* Utilities in ATK 1.174
VIDEO 'Flippin' Flaps': One click animate the unfolding of your mesh faces.
VIDEO 'PathRig': Generate paths that are guided by target nodes, these paths can act as trajectories, path deforms or both.
TreeLinker': Link objects together by distance from an object to the next object.

Click the GIF for demos:

Kitbasher 3dsMax

6 votes

Mesh Insert

4 votes

Mesh Insert is a new 3dsmax plugin inspired from Polystein for Modo ( http://pushingpoints.com/v2/the-pushing-points-polystein-kit-for-modo/ ). It speeds up your modeling process by replacing face selections by an asset from your library.

Features :

Wall Worm Sky Writer

23 votes

Sky Writer sends your scene form 3ds Max into the Valve Source Game Engine as a HDR sky texture (a 2D cubemap). You can compile into Source straight from the UI or you can use the cube cross image it also generates for HDR Workshop.

Wall Worm Sky Writer

Now packaged together with Wall Worm Model Tools.

Scene Notes Pro

1 vote

Adding notes directly in scenes(.max files) can be useful in many ways - to remind you something about any aspect of whole process of 3d work, for future reference, about whys or hows, for a colleagues(who are going to use the scene). 

UV Puppy

1 vote

Cheetah!
Cheetah!
Cheetah!

Easy Peasy 2

3 votes

Cheetah!

FS Scene Converter (FStorm)

5 votes

FS Converter is a scene convertor to come back from FStorm renderer or to only convert some objects.

This converter allow to convert all the Fstorm renderer feature to Vray or Corona and Redshift.

It's not a simplicity converter, it's keep all the compatible settings...
Compatible: Fstorm Camera, Fstorm materials, Fstorm proxie, Fstorm Lights (including SunLight), Fstorm Displacement...

Convert all the scene or only selected Object... See how many instance it's necessary to convert...

Real time informations for the convertion state.

UniAttach-Detacher

15 votes

v.3.0
Исправил детач от элементов от примитивов и мульти-аттач мешей
Fixed detach from elements from primitives and multi-attach meshes

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

Material Texture Loader

1 vote

The Material Texture Loader is a 3ds Max script designed to quickly load in textures, create a material and apply that to your scene. It works well for a PBR texture workflow, but it can be used for any type of texture that needs to be loaded as part of a material.

Features

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