3ds Max | Scripts

rdg::dashed

This tool generates dashed lines out of arbitrary splines.
Select a spline and press 'generate'.
If the Spline is consisting of mupltiple sub-splines - a dashed line for every spline is generated.
The length field displays the length of the first spline.
Rotation changes the alignment to the path from 0 to 90 degrees.

Push 2

This scripted plug-in was wanted in the forum. It is like the original push modifier but with the option "Straighten Corners" of the shell modifier. You can "push in" and "push out".   -- Update V1.4a --

 

SciFi Pattern Generator

SciFi Pattern Generator v.1.1 ! Generate complex structures with a single click! (WATCH THE VIDEOS!) 

Attach Object To Vertices

This script allows you to bind any object to vertices geometry using simple expressions.

Category: "GregoryMaxScript"

Quick Collapse

QuickCollapse is a maxscript Struct with a few functions to speed up collapsing large numbers of objects, it provides feedback in the listener window so you can see progress as it goes.

Run script will trigger ‘CollapseSelected’ on your current selection. there isn’t much Error Checking involved, so filter your selection for meshes, and remeber that it SHUTS UNDO OFF for the collapse so that we dont have RAM overruns on large objectsets, so save/hold first eh?

Massive Property Manager (MassManager)

MassManager :

Mass Manager est un outil dont la fonction principale est de gérer les propriétés de 3dsMax et de Vray en masse. Des propriétés sont ajoutées régulièrement pour rendre l'outil plus complet.

MassManager is a tool for manage massive 3dsMax and Vray properties. Some properties are often added to make this tool better.

3D-Plexus

This Script is 3D-Plexus for 3ds max.

PolyFX

Version 3.0

Script for simple animation appearance / disappearance of the object.

AvizStudioTools - A2Dimage

A2Dimage

A2Dimage is a scripted 3ds Max plug-in for adding simple 2D images with alpha channel to your 3ds Max scene. Script reads the height of the image from the end of the file name and on render generate automatically shadows based on alpha channel of the image. With this script you can render fast previews and final images with correct shadows in one pass without compositing all individual elements later.

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