3ds Max | Scripts

Replace Objects Script

This script can automatically replase specified objects in scene (each of them) to another object. Replaceable objects should have a similar names, for example: Box001, Box002, Box003... etc.
Run script, and with button "Old" pick one of the objects, which you want to replace. Other simillar objects will be append automatically, based on their name. Then with button "New" pick an object, which will replace previously selected objects. Push a button "Run",
and all objects will be replaced with the copy (or instance) of new object.

ShotMaker

Tension Morpher

Tension Morpher is a modifier plugin for 3ds Max that quickly and easily adds realistic stretch and squash effects to parts of animated characters and objects. It also can be used to create wrinkles and preserve the volume on deforming meshes.

MAXscript Tool Time slider

You can more easily modify the internal frame of time and the number of MAX尴尬

updata: 

1.1 Made a small modification to make it seem more reasonable

1.2  Real-time update rate and the number of frames

Installation: 

 

Copy the script to the root directory of the largest

For example:

L Pass Manager


L Pass Manager is a pass manager I created for (3ds Max 9 SP2 and above) as a personal maxscript project. It was primarily inspired by Vanilla Pass Manager, RPManager and XSI's Pass Mananger. To learn its capabilities and how to install it, please check out the Video Tutorial

Link To Forum

id_changer

Selecting or applying material ID's with one click!

Rollout with button grid for selecting or setting material ID's of selected polys up to ID 24. Works with editable poly only. Displays selected poly's material ID if they're same.

Examples:
Want to set some specific material ID up to 24 to selected polys? One click.
Want to select polys with same material ID's of selected poly? One click.
Want to check if all desired polys have some material ID? One click.

Microbiology Primitives

 

 

This was my final assigment from a maxscripting course on cgsociety. It allows you to generate a red blood cell, virus or bacteria. It will also generate a group of them in random positions.

 It installs as a macroscript under the mikes scripts category.

Render Passes and State Sets Tool

***JUST UPDATED TO ADD THE OPTION TO STORE THE PASSES AS STATE SETS***

A tool to render or store the following passes as State Sets:


  • Matte
  • Shadows and Reflections
  • Shadows
  •  Reflections
  • Z Depth
  • Fast Skin Subsurface Scattering
  • Ambient Occlusion
  •  Normals

Mass Randomizer

Mass Randomizer 1.9

The ability to Randomize

Export FBX to Unreal

Designed specifically for Unreal 3 workflow, this script provides a quick way to export scene data with minimal interaction with scene objects.

It is currently being used successfully in full game production and has seen many iterations and bug fixes so far.

The script will quickly export static meshes and their existing collisions, skeletal meshes or skeletal animations using the FBX format.

For a full list of features see the attached PDF guide. The guide is also installed with the script and accessible via the interface.

 

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