3ds Max | Scripts

Modifier Modifier Zorb

272 votes

v 2.9.01: Added Multiply option to ALL modify properties window. Can now multiply existing values by a chosen value

v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)

v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time

v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value or apply an absolute value to modify

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Bitmap Gamma: Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+

Spring Controller: Modifyspring controller settings (Needis its own section as springs are controlled differently with maxscript.

Merge Xref Controller:  Merges All/Selected controllers

AutoMultiMatte

51 votes

This script utilizes new EffectID property of the VrayMaterials in Vray 2.0 and creates MultiMatte render elements for the all or for the selected objects' Vray materials and assigns proper values to their Effects ID property.

Find and remove RayTrace

2 votes

Find and remove RayTrace

Sweep Profile

537 votes

Script for a quick and convenient applying of profiles to shape with a modifier Sweep.

Included to Trackscripts pack with the 37 prepared to using architectural profiles.

User can add\change custom profiles in the folder “\Scripts\TrackScrips\Section”

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sweep Profile v.0.97

  • Fixes a bug with adding a new catalog.
  • Fixes an issue with setting a size of profile.
  • Enlarged a size of thumbnails.
  • Adds ability to avto-check for updates.

Batch Export/Import

25 votes

This is a free script, for non commercial use.

This is the perfect script to transfer your models from 3ds Max to ZBrush/Unity/UDK/...
Basically it batch exports objects to multiple files.
Supported formats : max, obj, fbx, 3ds, ase, dwf, dwg, dxf, dae, nif.

ghostTown Lite

483 votes

 

ghostTown 0.21 Lite Beta for 3ds Max 2011


Normal Tools

3 votes

Wall Worm's Normal Tools make it easier to work with Normals inside Max. The tools fill the gap with some of the limitations with the current Edit Normals modifier included in 3ds Max.

The Normal Tools give you several way to set the Normals via type in values, using a tape helper for a vector, or pointing normal at a target.

Project Manager

586 votes

Project Manager - Asset Browser for 3ds Max

  • Easy to organize and use 3ds Max models, materials, textures and lights.
  • Merging models, materials, bitmaps and IES using drag& drop.
  • Store/Create Proxy with materials.
  • Interactive rendering previews for materials and IES photometric files.
  • Show native previews for 3ds Max files, DWG, SketchUp, BIP motion, HDRI & etc.
  • Support to Substance textures
  • Search files by tags and file-names.
  • Power Asset Tracking Management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.88.06:

Merging

  • Adds an ability to batch export 3d files to Proxy
  • Adds an ability to merge models as SmartRefs
  • Adds an ability to specify a 3ds Max version when save models from scene to library
  • Changes for interface of saving models from scene to library
  • Merge as xRef objects now uses settings from 3ds Max for merging models (such as merge materials, modifiers, tracks and etc. )
  • Fixes a problem with creating a Proxy when both renderers are installed simultaneously - Redshift and Octane
  • Fixes a bug with extremely slow placing objects using the 'Object Place&Paint' tool
  • Now placing on HomeGrid always allowed [Object Place&Paint]
  • Adds an ability to change view of painted models between "Display as Box" and default view (active viewport display mode)
  • Fixes an issue with placing merged objects on scene objects
  • Fixes an issue when user can place a merged objects too far from the origin

Rendering preview

  • Updates default render-presets.
  • Adds default presets to Final Render, Octane, Redshift, Fstorm and Arnold renderers
  • Adds an option "Fit to Dummy" to render setting
  • More accurate fitting of objects to the view when rendering
  • Adds an ability to rendering thumbnails with references
  • Adds an ability to rendering preview for Substance shaders using sbsrender.exe
  • Fixes an issue with rendering preview for models without studio
  • Fixes a bug with crashing the 3Ds Max if studio doesn't contain the 'SceneDummy' object

Interface

  • Adds an ability to generate PDF files from items in listview
  • Speed up treeview's navigation
  • Fixes an issues with add/remove custom extensions to display files in "Models" category
  • Fixes an issue with set custom view for rendering previews defined into drop-down "View"
  • Fixes an issues with display the version of 3ds Max for some 3ds Max files
  • Fixes an issue with interactive rendering some IES files
  • Fixes a scaling for BVH files when interactive rendering
  • Supports only to x64-bit system ( same as 3ds Max since 2013 version )

Asset Tracking

  • Fixes some issues with archiving a scene
  • Fixes a minor issue with removing some links from scene ( menu-item "Remove Link From Scene" )
  • Fixes an issue with disabling and removing xRef objects on "Asset Files" tab
  • Fixes a minor issue with renaming asset links

Other

  • Changes for API: The 'PostScriptInfo' is deprecated. For details see a file "BatchRendering Script Example.ms" in 'presets' directory
  • Fixes a bug in FStorm Render when 3Ds Max crashed on trying to access Bitmap FStorm properties
  • Other some changes and speed improvements

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
Textures Textures Browser
HDRI HDRI Browser
IES IES Photometric Browser
Asset Files Asset Tracking

Populate:Terrain

34 votes

Populate:Terrain assists in creating and optimizing terrain surfaces from contour lines or from existing meshes. The quad based output allows for easier later remodeling, for example using push/pull painting. The regular face size reduces rendering issues (GI, displacement) and you can use Turbosmooth on it.

Elements to Objects

16 votes

A simple detach tool that explodes the selected objects into their elements.

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