Material Converter - Lumion

0 votes
Version: 
1.22
Date Updated: 
12/25/2019
Author Name: 
Obaida

 

This Script is Aimed to :

1- Detach All Objects with Multi/Sub object Materials to Elements by ID and Assign the Proper Material (this Step is necessary because the Script will not Handle any Multi/Sub Materials).

2- Replacing Any Displacment Modifier with Displacement Map.

3- Converting (Almost :) ) All Type of Maps to Rendered Bitmaps with Options for Output (Better to Test the Scale for Procedural Maps and Gamma on Some Objects Before Converting the Scene).

4- Convert All Type of Color Maps Like Color Correction..... (with Empty Slots) to Color (Diffuse-Reflection......).

5- Convert any Type of Blend Materials into Standard or VRayMtl or Corona Mtl Materials (the Accuracy is as good as possible).

6- Convert All Materials to Standard.

List of Supported Maps :

Rendered Maps:

(CompositeTexturemap, ColorCorrection, ColorCorrect, output, Mix, Bricks, Noise, VRayCompTex, VRayNoiseTex, VRaySoftbox, VRayTriplanarTex, VRayUserColor, VRayUserScalar CoronaMix, CoronaUvwRandomizer, CoronaTonemapControl, CoronaWire, CoronaColorCorrect, Smoke, Gradient_Ramp, Cellular, Checker, Dent, Gradient, BerconTile, BerconNoise, BerconMapping, BerconWood, Color_Replace, Mask, RGB_Multiply, RGB_Tint, Speckle, Splat, Stucco, SigerScratches, ShapeMap, AdvancedWood, Marble, TextMap).

Converted Maps:

(falloff, SigerComplexFresnel, Normal_Bump, VRayHDRI, VRayDirt, VRayColor, VRayNormalMap, VRayMultiSubTex, CoronaAO, CoronaColor, CoronaBitmap, CoronaNormal, CoronaRoundEdges, CoronaMultiMap).

Notes:

1- for Now Multi/Sub Maps Like (VRayMultiSubTex and CoronaMultiMap) will be Replaced with the First Slot (Map or Color(if Map is Empty).

2- for SigerComplexFresnel Map only Presets is Supported (Custom Color not Supported).

To Do List : - Apply to Specific Class of Maps and Materials.

Updated : Convert Maps to Bitmaps Checkbox Now Working Properly (Render Maps to Bitmaps).

UPDATE Version 1.1 :

Fixed Some Bugs in The Script .

UPDATE Version 1.2 :

- Converting CoronaBitmap not Working Properly ---- Fixed

      (Thanks to slider17 for Reporting this issue)

- Max not Responding When the Script Throw Errors ---- Fixed

UPDATE Version 1.21 :

- The Script Now Convert VRayHDRI and CoronaBitmap Maps with RenderMap instead of Replacing it with SubMap (Thanks to AmmarShow for Feedbacks) .

UPDATE Version 1.22 :

The Script Now is Free for all .

 

Trial Period Till end of March .

AttachmentSize
material_converter_-_lumion_v1.22.mse113.89 KB

Comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
obaida's picture

Thanks

@Itaipava , Thanks for Nice words :) .

Itaipava's picture

1.22

You are a legend. Thanks so much!

obaida's picture

UPDATE v1.22

Nothing New from last Version Except its without Time Limitation and free for All .

obaida's picture

ok

actually i was planing to sell it but i'll make it free nvm .
Best Regards .

Itaipava's picture

Update

Hi,

I just found your script today, obviously it's trial has run out, any idea when you will update?

Cheers,

obaida's picture

Thanks

thank you for your comment , Best Regards .

hesaidthat's picture

thank you again

i dono what to say. you are the best.

obaida's picture

UPDATE Version 1.21 :

- The Script Now Convert VRayHDRI and CoronaBitmap Maps with RenderMap instead of Replacing it with SubMap (Thanks to AmmarShow for Feedbacks) .

obaida's picture

:)

Thanks , am glad you like it .

hesaidthat's picture

This made my life lot easier

Thanks. love you

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.