3ds Max | Scripts

V-RayMtl Converter

163 votes

V-RayMtl Converter 3.0

V-RayMtl Converter - the very useful professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines to V-Ray (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced), as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)

Batch Camera Render

263 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.13 Bugfix:

  • Deadline submission should work now

1.12 New Feature:

  • Deadline support.
    Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "Use Deadline" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").
    Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.

1.11 Features and fixes:

  • State sets support added
  • "projectname" keyword added which resolves to project's folder name
  • other fixes and improvements

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

Cleaner

83 votes

This tool can help you to clean and speed up your scene. Hover with your cursor over the clean-buttons to see tooltips for further information.

 

Easy Peasy

1 vote

Easy Peasy is a multi-function management tool with small scripts and a variety of settings. With this tool, you can easily manage your scene by creating a set of different rules and conditions based on your needs in different working situations. Based on a library of words and «SOLM» system, just in few clicks you can easily rename selected objects and add them to required layers, find all required textures, create and assign V-Ray materials to selected objects. You can do many other things with this tool.

Vehicle Rigger

11 votes

This simple script allows you to rig your wheel based vehicle easily for creating nice vehicle animations in littile minutes

 

 

AEI ToolBar

2 votes

The script used to load other script like default toolbar ,but it's more convenient to use , you needn't convert your icon to 24x24 and create a channel image ,

miauu's Script Pack vol.2

11 votes

 

Time & Key Controls

2 votes

This script contains various tools for manipulating time, keys other related animation controls. Scripts can be assigned to toolbars and placed just below the time slider for quick access.

 

Features:

- Time jumping in blocks of 5, 10, 15, 30 and 100, as well as jump to next or previous keys and the start time.

- Time range manipuation including: range cutting, range expanding, setting range to key limits, and use specially marked* time tags to adjust ranges.

Universal Material Converter

3 votes

This Universal Material Converter is an enhanced version of the old AMC script. It convert materials between renderengines. It converts from Autodesk Materials and also converts textures as much as possible when needed.
Currently supported renderengines are: MentalRay, V-Ray, iRay, Corona, Scanline.
Coming up: Maxwellrender, Octane

You will need at least have a demo version of the renderengines installed if you want to be able to support conversions.

While for example converting a V-Ray material to Corona, it will also convert bitmaps to Corona-bitmaps and VRayDirtmap to CoronaAO.

Unhide - in schematic view

0 votes

There are 100s of ways to hide stuff, but no one-click way to unhide, that's built-in. Here's a one-line script for unhiding objects; just select the hidden object(s) in schematic view, and hit the button. Its a great time-saver if you use the schematic view to organize 100s of objects.


To install:

Just run the script, then set it as a toolbar button or key binding from the "Ewanc" category.


Update:

Fixed a syntax bug which had broke it initially.

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