3ds Max | Scripts

_

_

_

_

Smooth Edges

Smooth Edges is the first and only 3DS Max script that gives you the freedom and control to shape your models the way you want.

Here are some of the benefits you get:

•Never again be forced to move vertices one be one

•Create smooth curves and surfaces

•Have greater control over your mesh

•Model at lighting speed

•Align edges from different meshes to another

•Model at greater precision

Export FBX to Unreal

Designed specifically for Unreal 3 workflow, this script provides a quick way to export scene data with minimal interaction with scene objects.

It is currently being used successfully in full game production and has seen many iterations and bug fixes so far.

The script will quickly export static meshes and their existing collisions, skeletal meshes or skeletal animations using the FBX format.

For a full list of features see the attached PDF guide. The guide is also installed with the script and accessible via the interface.

 

Set Bitmap Parameters

"Batch change the bitmap parameters of all materials - selected objects' materials or material editor materials. Includes options for stripping out bitmap paths - batch path replacement - and filtering options.

Screenshot

Version History:

Llama Tools

Llama Tools was used as a basic tool for artists who worked in the university project Inanis and Horo, developed in the new HAvok engine, Project Anarchy with 3ds Max 2014: http://www.inanisandhoro.com/

Features:

- Reset Xform for one or multiple objects
- Center pivot
- Move to [0,0,0]
- Create Preview
- Copy and Paste between scenes in 3ds Max.
- Massive Export to Project Anarchy formats (.vmesh y .model)

It´s my first script I`ve done and posted.

I hope you find it useful.

Syndicate content