3ds Max | Scripts

Contour Generator

47 votes

UIA small tool which creates cross-section splines of one or several objects in the scene.

miauu's Work Plane

9 votes

Expert Mode with Command Panel

0 votes

This is just small script - similar to Expert Mode (shortcut "Ctrl+X") but it keeps Command Panel visible

You can used as shortcut or toolbar button

IDTool

14 votes

For people who work often with Objects ID, this script may make it easier. It allows you to see which objects have ID, to select objects by ID, assign a ID and all this without entering in properties of the objects.

Version: 2.34

  • Add "Assign ID by Layers" button
  • Add Option to Assign Wirecolor by ID

SME Get Selected Materials

2 votes

This script is useful only for script writers.

This is just simple function to get selected materials / textures / controllers from active view in SME.

Function returns materials :) - not names of materials.

HexGrid

9 votes

Hexagon pattern primitive. The size of individual hexagons is driven by a texture map.

Wall Worm Model Tools

57 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Key Features


  • DMX*, SMD, VTA, QC, VTF, VMF, MAP and more Exporters
  • Export Wrinklemaps*

CombineMultiSub

10 votes

Converts a selection of objects with materials applied to all have a single Multi/Sub-Object material with each of its sub-materials be the same materials that were formerly applied as top level materials. This script uses the Material Modifier to give each object a specific material ID#.

tPCacher & Submitter

0 votes

tPCacher & Submission 3 scripts depending of user needs, or a pack with the 3 scripts.

Those scirpts were mostly done to use in conjunction with farm management to use the tP network-sim provided with each tP seat licence...

tPCacherStandalone : Permit in single place, to manage all tP systems in scene and make cache locally.System detect if a cache already exist, if the scene have been already saved, etc... Options and automate Folders path (and creation if do not exist)... Auto-naming for Cache depending on selection or custum one ability.

Fit Bounding Box

1 vote

Minimize volume Bounding Box

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