3ds Max | Scripts

Scripts for VrayProxy

1
vote

Export Mesh to VRayProxy with material.

Create VRayProxy with material.

Load VRayProxy Material.

 

Vray mesh Export v0.9

Smart Vrmesh Converter

5
votes

Here is a little script I wrote a while ago. Basically, it coverts all selected objects into Vray Proxy format. The main difference between this script and standard quad menu that comes with Vray, is that script preserves instanced objects, so the resulting Vray Proxys will be instanced and this, in turn, will save memory during render. Besides, it lets you select and convert entire groups of objects, without opening them.

Simple Traffic

4
votes

 

 

 

Hi All!

This is my first full-length script, and i hope that it will prove useful.

Best regards.

RappaTools v1.9

15
votes

rappatools v1.9

surf-O-matic: a free tool for animators

3
votes

 
Surf-O-Matic it's a free tool for all ANIMATORS to play with animation principles. Hope it can be a funny way to improve weight shift and balance in animation! If you like it please share with the community. THANKS for watching!
-gianpaolo

Light Lister for V-Ray Advanced 1.50 SP2-SP4a (3dsMax2008-2010 x32/x64)

26
votes

This macroscript replaces the built-in light lister with one that incorporates support for lights from V-Ray Advanced 1.50 SP2,SP3 and SP4a

Add support lights:
- VRayLight, VRaySun, VRayIES and VRayAmbientLight(SP4a).

Add support shadows type:
- VRayShadow and VRayShadowMap

Other additions:
- add button for pick ies file in photometric lights (if distribution as web)

HDR dome light for max 2009

0
votes

I have modified the amazing script HDR dome light from Chris Subagio and now it works in Max 2009;
also, I have added some new features, and now it works OK if you link it to a moving object.

It uses Spot lights with Shadow Map, so it´s very fast, about 7 seconds the renders I have attached
in a Quad Q6600 2´4Ghz.

But it has a little problem: if there are many dome lights in the same scene linked to many moving
objects, the global illumination has changes along the time, with brighter and darker frames.

This is not always, only sometimes.

Give me back my dialogs!

10
votes

Tags:

Invasion

1
vote

It's a game script for 3Dsmax (2009 or higher version). Try to catch the red flying saucer. :)

Facial Animation Rig

4
votes

Create a complete head rig, with facial animation controls as recommended by Jason Osipa in his book 'Stop Staring'. Starting just with a head mesh, create bones for jaw, head,neck and eyelids. Also create a couple of spline controls for the eyes and the chin. Running the 'eyerig' script creates a rollout with pick buttons for all needed bones and meshes, then sets up the eye and head rigs, as well as placing a skin modifier on the mesh, with the required bones added, ready for vertex weighting. The rig also caters for 'fleshy eyelids' that move with the eye.

VRay Light Lister

42
votes

This script replaces the built-in light lister with one that incorporates support for VRay Lights and VRay Suns.

TeaCup

38
votes

 

+WHAT IS IT?

Batch Camera Render

21
votes


 
New version release - 1.9 beta

R_Buffer - Maya Render Window in 3dsmax

7
votes

 

Tags:

HCG Asset Browser PRO

14
votes

HCG Asset Browser PRO
 
Ver 1.01

FlyWiz - Vray Flythrough animation wizard 1.1

11
votes

This tool manages for you all the boring stuff to achieve a flythrough animation with Max And Vray.
All changes are made in the engine to help you control and render each necessary step.

Finally it can also do all the process in one click ! 

Branchy

17
votes

Obj2Spline Align

18
votes

 

 

A script that aligns objects along a path or spline. much more editable than the spacing tool. see how it works here or download complete package (with mini tut).

FumeFX Partitioner

4
votes

This script will divide a fumeFx grid into partitions. This can also be used to simulate a batch of fume grids locally or via backburner.

More info and sample usages here.

Dotnet Property Inspector

1
vote

.Net Property Inspector

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