3ds Max | Scripts

UnwrapUVW Editor AutOOpen

Script makes
1) Assigns unwrap UVW
2) Disables IgnoreBackFaceCull
3) Entry in the UV Editor
4) Enables Freeform Mode transformations.

Does not add 2 UnwrapUVW in a row. Works with single button

Серипт делает
1) Назначается unwrap UVW
2) Отключается IgnoreBackFaceCull
3) Входит в UV Editor
4) Включает режим трансформации Freeform.

Не добавляет 2 UnwrapUVW подряд Работает с одной кнопки

Z Manager

This is a 3dsMax manager tool, preferably for Vray users, very useful for editing architectural models created with other software (eg. ArchiCAD) and fast scene setup. Very useful tools for Selection, Rendering, Incremental Rendering, Copy/Paste objects from other scenes, Material Replacer, Animation with Moving Objects, Exporting/Importing Vray Proxy with material and so on...

Z MNG VR - The manager for working with Vray

SimplyMaps

Overview:
A simple tool to render out top down maps from 3dsmax. An ideal way utilizing the tool would be in creating tilable textures. Besides tilable textures, this will help in overlaying additional small scale details on already made in-game meshes in a much more straight forward fashion.

How to Install

UI:

Bitmap Tracking / Resizing ....

New  -  Rename Files on HDD
New  -  Converts to Tiled EXR + translate BitmapTexture to VRayHDRI
New  -  Converts to Tiled TX + translate BitmapTexture to VRayHDRI
version v1.38 - testing beta available
.

Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:

- Sort files by name, image width, height, file size, path, gamma, texture name, status (Found - network, Found -  local, Not found)
- Resize selected bitmaps to 2k, 1k, 512, 256, 128, 64px and save in new folder (not available in demo)
    - easy batch resize and reconect selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation sceens to reduce memory ussage,
- Convert... see below
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose from path from history (already used paths in curent project)
      * Pick new path
      * Batch rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
- And More...

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skin++

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Patchy

Fast Architecture

 

Fast Architecture is a Maxscript that create a building structure, make your own design in real time, usefull to make city backgrounds.

drop All Here

drop All Here is new drop window for many purposes :

drag and drop:
 - multiple Max files to Merge and Auto-Relink
 - Max files with Assets to Merge and Relink
 - Max file to Open and Auto-Relink
-  XRef files + Auto-Relink Assets in XRefs (if file newer then 2009)
 - Assets files or folders to Auto-Relink
 - Folders with assets. Script will find subfolders and all files to relink missing assets.
 - Collect Assets to Project folders (with custom paths structure) + Auto-Relink them in project
 - multiple DWG files to create grouped flrplans, elevations etc (named by file (00-CAD-elev-001 etc)
 - and much more possible functions.

When you buy new model and you need to quickly merge it with auto-correct paths - just drop all here and done!

UniRemover

Version 4.6: Fixed serious bugs
Added remove of modifiers

 

 

Uni-Collapse

Using single one hotkey of Collapse. Works with: Используется единственная горячая кнопка для колапса. Работает с: Edit Poly Editable poly UnwrapUVW SplineShape

And all this works by single button

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