Tagged 'VRay'

VrayMultiStageRender ( VrayMultiCamRender )

43 votes

Utility for rendering animation and static scenes in 2 Stages from the animated camera.

At 1st Stage is calculated LightCache in Fly-through mode and

Irradiance Map in incremental add to current map mode for the entire scene,

while 2nd Stage is the final rendering.

This approach allows for all frames receive the same high-quality Irradiance map in less time.
For more information see topic Rendering a walk-through animation from Vray tutorial.

Main Features:

  • Rendering in two stages for to obtain better results in less time.
  • Support for network rendering (BackBurner, Vray Distribute Render, Duma)
  • Ability to exclude from the Global Illumination rendering VrayFur, RPC, some lights and Displace.
  • Automatic creation of animated camera VrayCam.
  • Create subfolders for RenderOutput, RenderElements and irradiance map.
  • Automatized naming LightCache, Irradiance map, RenderOutput and RenderElements.

VrayMultiStageRender v2.0.75

  • Adds ability to auto-convert on the fly Vrimg files to EXR after each frame rendering (supported with network and local rendering)
    It is possible to convert the files into one EXR file with all channels or Render Elements into the separate EXR files.

VrayMultiStageRender v2.0.70

  • Adds ability to exclude objects from rendering per Stage
    (Useful for Exclude from rendering Global Illumination VrayFur,Hair&Fur, Proxy and other Objects)


Vray Cubemap Generator for Unity

4 votes

With this script, you will be able to easily render cubemaps ready to import to Unity for use as reflection maps or skyboxes. After execution, script will generate 6 image files with the correct naming scheme for Unity.

VR Sun Tool

77 votes

 

 

 

 

An easy way to setup your Vray Sun. Inspired by Peter Guthrie HDRi workflow tutorial!!!! 

Have fun!!!!!

 

 

 

 

Here you see the Lite Version (free) 

Additional info:

update 1.1:

-fix 2 bugs with using vray 1.5

- add sundisk lightmap muliplierer

 

 

 

 

 

GTVFX-SCA_RenderSettingsHelper

2 votes

 

This tool exposes the main VRay settings that contribute to the quality of the final rendered image and puts them into one quickly accessible dialog.

I recomend using this in combination with the VRaySampleRate render element to fine tune your renders for speed and quality.

 

 

 

VrayExposureTool

17 votes

A tool for tuning the color mapping in V-ray. The script renders only once. After that it works like post effect so you have interactive update of the scene without need to render again. Works ONLY with linear color mapping, exponential and reinhard (not 100% correct)

1.43 Update:

  • Added "render" button, the script won't render at startup
  • Added option "show vfb"
  • Added option "Optimize render"

Render exr files for Nuke (zips)

1 vote

This script will create exr files from vrimg files rendered with Vray; they are saved as zips, and half float for best compatibility when working in Nuke.

The way it works is very simple, it takes the frame saved as vrimg format saved by vray, and right after it creates a exr saved as zips and half-float, by running the tool included with vray vrimg2exr.exe; This is done with a callback script post rendered frame, so if is a sequence of frames, they will all get converted as they finish rendering.

Swift-Switch (Includes V-Ray and Mental-Ray Presets)

76 votes

InstancesToVRayProxy

4 votes

Select as many objects as you like and let InstancesToVRayProxy find any instanced objects and convert those instances to VRayProxies. InstancesToVRayProxy automatically outputs VRayProxy meshs (*.vrmesh files) to a given folder, creates VRayProxy objects and replaces the selected instances with instances of those VRayProxies. This may sound difficult but InstancesToVRayProxy will optimize your scene to do faster renderings and all you have to do is pick an output path and hit a button! Instanced VRayProxies only need to be loaded once per proxy mesh. This will cut down the setup time of your renderings.

EffectsChannelSet

77 votes

Object ID and Material ID

  • Management the Material ID and Objects ID.
  • Assigning a wirecolor for objects.
  • Automated creation MultiMatteElement for Vray renderer.
  • Automated creation MatteRenderElement for Mental Ray renderer.

EffectsChannel v1.50

    Adds ability to render mask for selected objects by materials
    Fixes a issue with placing to Medit the vray materials by effectID.

EffectsChannel v1.55

    Adds ability to assign ID to materials by material type.

EffectsChannel v1.57

    Add support to EffectsChannelEx from Pavel Kuznetsov.
    This plugin allow to work with Material ID Channel in the range from 0 to 255.
    You can download it here Download
    if you not use this plugin the "EffectsChannel" script will be working as previously.

Vray Focal Controller

0 votes

Control Vray's global Focal Distance parameter with a helper node that can be freely re-positioned and animated. Animate the helper node to easily perform rack focus pulls or maintain focus on a given object while the shot camera moves elsewhere.

Feature List:

+ Ability to Activate/Deactivate the Focal Controller when necessary

+ Easily switch which camera the Focal Controller synchronizes with

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