TexTools: Toolbox for the texture artist
Documentation: http://www.renderhjs.net/textools/
What is it:
A collection of tools that helps any texture artist with UV and texture related tasks. The main philosophy is to shorten typical steps into simple context sensitive single clicks. You don't need administrative rights, just drag the MZP file into the viewport and let it install itself into your 3dsMax user folders.
Most scripts are developed by me, I asked some people however to share their scripts and let me include them.Note that the scripts are free to improve, change, use for your own, just include the credits should you repackage anything. I stored each tool into a self contagious *.ms file so it should be easy to explore and extend the scripts for your own needs.
visit
http://boards.polycount.net/showthread.php?t=69736
for more information and discussion
Installation: Just drag the MZP file into the viewport and install it from there. All files will be stored in your local 3dsmax userfiles so you don't need any Administrative rights to install it.
This 3dsmax user folder is usually located under:
C:\Documents and Settings\user\Local Settings\Application Data\Autodesk\3dsmax\2010 - 32bit\enu\
The installation will create a folder within the 'scripts' folder called 'TexTools' in which it will copy all the TexTools files that are needed. Four icon files will be copied into 'UI\usericons' for the macroscripts. Should the installation fail for some reason a prompt window will show up with a instruction on how to copy the files manually to get TexTools running.
Roadkill needs to be downloaded separately from:
http://www.pullin-shapes.co.uk/page8.htm
Attachment | Size |
---|---|
TexTools_4.10.mzp | 439.94 KB |
Comments
updated to version 1.6some
updated to version 1.6
some changes:
there is a youtube video that shows how this behaves:
http://www.youtube.com/watch?v=0NTYje4hdIw&feature=channel_page
a youtube video showing this command in early stage is available as well:
http://www.youtube.com/watch?v=3bFhBupSZpk&eurl=http://boards.polycount.net/showthread.php%3Ft%3D60553%26page%3D12&feature=player_embedded
the functions are loaded into the main script file, in this case:
uv_toolbox_1.60.ms
yes I will add that in a
yes I will add that in a near future release, it is not that easy though for me- I will try to find a soloution that will work for me. Meanwhile I changed to 1.40
changes:
example of macroscript, from
example of macroscript, from this case:
macroScript YOU FILL IT Toolbox Selected category: "YOU FILL IT" toolTip: "YOU FILL IT" buttonText:"YOU FILL IT"
(
global YOU FILL IT
ON execute DO
(
fileIn ((getdir #scripts)+"/YOU FILL IT/uv_toolbox_1.20.mzp")
)
)
*YOU FILL IT=variable
of course all variable depend on creator!!
Thanks For very good
Thanks For very good script!
I like to use your script, but there is one annoying thing - the only way to start it when
its closed is to run a script directly. Please make a button on a common toolbox that would start the script with a single click.
Fast release this function =)
macroScript Macro3
category:"DragAndDrop"
toolTip:""
(
fileIn "C:\Program Files (x86)\Autodesk\\3ds Max 9\\Scripts\\uv_toolbox_1.20.mzp"
)
updated to v 1.2new features
updated to v 1.2
new features include
updated to
updated to 1.10
changes:
IMPORTANT: this merges your object to a single Poly or Mesh (depending on the direction [is detected automaticly])
updated to v 1.0 major
updated to v 1.0
major changes are:
like before macro support is now included but yet limited to the most important functions- more will come in the next releases aside with saveable options.
release update
release update 9.8:
http://www.renderhjs.net/bbs/polycount/texture_maxscript_tools/uv_toolbo...
screenshot:
changes since last public release:
right now my key suggestions are in front of the name I'll wait for some comments about that (guess some wont like it at all )
http://www.renderhjs.net/textools/
unfortunately autodesk did not a propper job when implementing the multi-UVWunwrap support as it fails at some functions at some random spots, more about that matter:
http://area.autodesk.com/index.php/forums/viewforum/59/
so from my point of view multiple UVW unwrap usage is not advised in most situations unsing this script - but dont worry it wont abort or puke errors in most cases- instead it often only processes the first object of that selection.
thank you Christopher, seems
thank you Christopher, seems like it really got attention after you putting it on the front page. I've seen recently a few other people trying their hands on uv related maxscripts which is nice.
it scales, rotates and moves the shells on top of each other. It only fails sometimes with to rotation symetrical shells like quads or circles, see here why:
http://boards.polycount.net/showthread.php?t=60553&page=5#121
finally I made a smal website that provides a more complete overview of what which function does and what functions of the maxscript it uses (in case you want to modify it or or change it). Its not yet complete but hopefully it will be updated step by step:
http://www.renderhjs.net/textools/
Promoting to front
Promoting to front page...
Christopher Grant
ScriptSpot.com
Christopher Grant
Admin, ScriptSpot.com