3ds Max | Scripts

Delete Spurious Keys

When you have unwanted keys on Meshsmooth/Turbosmooth modifiers, it can be a pain even if the iteration value does NOT actually change. If you have hair and use Vray moblur/displacement, it may crash if you have these keys in your scene.

These keys are created when you hit the big Set Keys button and your Key Filters has Modifiers checked. Use this script to get rid of these keys (and optionally material keys as well).

As usual, back up your file before running the script. Just drag and drop the script into your Max viewport to run.

Lele's Vray Tools

A set of tools to aid in the daily VRay work.

Updated for VRay 1.5 SP2.

The installer from V. 1.4ss - SP2 onward now has an option to automatically add the scripts to a ctrl+shift+alt quadmenu.
Notice it should append the scripts to whatever is already in the quadmenu (nothing, by default).
Please report any odd behavior, or undesired effect: it's a first attempt at the code, and may contain issues.

Anything to Physcam v.1.4: converts max standard cameras and viewports to VRay Physical Cameras, along with FoV animation.V.1.4 corrects a bug with camera views conversion, copies across clipping planes' ranges , and allows for individual camera naming at creation, rather than later by hand.

Matrix-Weighted Exposimeter V. 1.21 : very similar in principle to that of dSLR, it allows for different weighting of each slice/square in which the image is divided, as well as allowing a different range of pixel brightnesses to be chosen for the exposure (akin to real world lens filters).
Entirely customisable for behaviour.Now with auto-white balance and preset manager!

From V. 1.16 it supports exposure / White Balance animation through the script.
Please note this is not meant to be a frame by frame tool: doing so will result in flickering (like for standard dSLRs) and will likey lead to max crashes due to maxscript memory heap overload.
Keep previews small, Nth frame at around 1 second, and go in and refine by hand activating "Auto Key" from the max interface and exposing the problematic areas.

The Sample Rate calculator, new with 1.19, is an early attempt at DMC AA optimisation.
It will render a sample pass with whatever DMC AA (ONLY!) settings you have, analise the sample rate, and guestimate a new threshold value (AA noise threshold only) so that the BIAS setting may be met (+- 2.5%).
The BIAS indicates the pixel brightness average in the sample pass (where ~0 is min sampling, and ~1 is max sampling).
V.1.21 fixes the inconsistencies in vray versions when using QMC (now brute force) as a method for exposure GI.

RenderMask

Render different types of masks (luminance, RGB, env.reflection, light, objectsID, SSS, texture, AO, ZDepth). The script don't affect the scene materials, lights and render settings.

v5.77.3    - add "Black Hole" mask

http://www.vimeo.com/26107414 (Tutorial)

Stretchy IK-FK Arm Rigger with Auto Clavicle

An arm rigging system with auto-clavicle and auto twist solutions.

Instance Tool

Instance tool analyze the geometry objects in the scene and finds groups of objects that could be represented as instances of one of them. Then the user can turn every group into actual instances and choose which object from the group will be preserved. The objects in the group are objects that have the same topology (could be morph targets of one another) and the difference between them could be described with transformation alone.

CheckMate tools by POPA_3D - Turbosquid Contest Winner

 # Script Features: 

the script is composed from 4 sub scripts:

  • Models Checker:

Check For Scenes and Objects Problems (flipped faces, Ngons Faces, Overlapping Vertices, Isolated Vertices, scaled objects, overlapping UVs, default Names, Hidden Objects, not grouped Objects, objects without materials, Missings Textures, defaults Materials names).

Batch check Files is supported.

Bake

Bake various properties of objects (ie. procedurally animated object into animated meshes - procedural animation into simple keys - etc).

Wall Worm Model Tools

Wall Worm Model Tools consist of a MaxScript utility to quicken the pace of sending models from 3ds Max to the Valve Source model compiler. It automates some of the steps of preparing your model and lets you export SMDs and textures in a simple manner.

Key Features

LIDAR Loader

This is a Simple LIDAR Loader.

You must use a file with simple XYZ data on it (Usually a .txt)

I do recommend not to import Large Point Clouds or it will crash...

Options are pretty simple:
-Load LIDAR file
-Choose between Box, Triangle (Recommended) or Point Cloud
-Choose the size of your points
-You can collapse all the points in a single EditablePoly if you are using box or triangles (recommended for display speed)
-Hey Ho!-->Press GO!


" Faceengine " facial bone creator for 3ds max facial animations

FACEENGINE TUTORIAL

To run the facial script :

1- Un-rar the "faceengine.rar" into your 3ds max programm folder.
for example ,

c:\program files\3ds max\faceengine

2-in 3ds max environment , run the "vertex recorder" script, if you have problems like " runtime error ..." , you need to run "3ds max.exe" as administrator , and re-run this script

3-With first button , select your 3d head model

4-With second button , select the vertices one by one according
to the visual quide on script window ( red dot on the quide model ) ,

RappaTools3

RappaTools3 is an advanced toolset that comes with a great variety of tools for the artist working in 3ds Max. The main focus is to speed up the workflow and to reduce the click count. It offers a wide variety of tools, everything from selection tools to rendering tools. It can help you through the entire process of creating a 3D art piece.
rappatools3 bridge

waRp removeTurbo

A simple script that removes the turbosmooth modifier (if present in the modifier stack) from all selected objects.

waRp Mirror

-- It solves the problem with flipped faces (problem that can't be fixed just with resetXform) that happens by using the default mirror tool on objects that are in a container.
-- It mirrors along the pivot point of the topmost container (in the chosen axis). If there is no container then it mirrors along the first object in the selection.
-- Flip UVs, mirrors the UVs of all selected objects to compensate for the mirrored objects.
-- Copy Materials, makes an identical COPY of the same material as the original counterpart of each mirrored object.

waRp Ngons

Finds and isolates a selection of objects that have Ngons (polygons that have 3 or more than 4 sides).
All the Ngons are then marked yellow (with multimaterial), to be easier to spot.

Usage: make a selection of objects (only objects that have an editable poly base are supported) and run the script

waRp Slate

Inserts into Material Editor sets of 24 SCENE materials.
If there are more than 24 materials in the scene you can choose, which set of 24 you want to load to the Material Editor (slate number one means get the first 24 scene materials, set number two means get the second set of 24 materials and so on).

waRp SelectByMaterial

Selects all objects that have a same chosen material.
Usage: Open Material Editor and select a material (that is in the scene). Then run the script.
Note: 3ds max already has this functionality (right click on a material in the material editor and choose Select By Material), but you have to go through the Select Objects window.

Create-Modify switcher

The only one hotkey toggles Create mode and Modify mode. Works as cycle.

Convenient to exit / enter the edit mode of the object.

Только одной кнопкой переключает Create mode и Modify mode. Работает как цикл.

Удобно для того чтобы выйти/зайти в режим редактирования объекта.

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