3ds Max | Scripts

Fast Scale Matcher And Positioner

Suppose you create 1 or more objects and you want to position them on lets say a table,the usual way would be to drag it all the way there and then drag it up. This script makes it easy. Just select the object(s) you want to move,press the Position Object(s) button and click on the face of the object you want to position on,instantly,it moves on the surface of the object without the need to drag.

Advanced Spline Reduction

This script lets you reduce the number of vertices of a spline shape while maintaining the global shape integrity.

Its Helpful when you have traced the outline of a drawing and you want to remove the unwanted vertices that dont contribute to the global shape integrity. It assumes your vertices are corner vertices (not bezier).

Easy Pivot

This script allows you to put the pivot of an object anywhere on its surface.The pivot is the point where all the vertices of the mesh rotate/scale around.

To use,run Ui,press the Put Pivot button and click on the surface of any object,and the pivot of that object that you clicked will be at the surface that was clicked. Note that you dont necessarily have to select the object.

Interior Primitives

These plugins allow the rapid creation of customizables objects.


Primitive Maker

Creates a new Primitive from a template object.

SciFi Pattern Generator

SciFi Pattern Generator v.1.1 ! Generate complex structures with a single click! (WATCH THE VIDEOS!) 

VFB+ : A Feature-rich Extension to the 3dsmax Frame Buffer

VFB+ 2.5 Released

Click for Change Log

RenderMask

Render different types of masks (luminance, RGB, env.reflection, light, objectsID, SSS, texture, AO, ZDepth, Specular, BlackHole). The script don't affect the scene materials, lights and render settings. Support "FumeFX" an "HairFarm"

v.5.78.8 - “Ambient”, “Texture” and “Specular” masks support MentalRay, MaterialID” mask work with “Keep OpacityMap”

Octane render toolbox

A toolbox for things in octane render I'm using constantly..

Octane toolbox - undo is not implemented so be careful

 - some buttons maybe do not work, I'm using it like this for a long time and no probs so far, only releasing it now since somone might find it usefull as I did, and maybe get some feedback on how it's working out for others

Game Models Tools

This script lets you perform various texture map batch operations and batch import and map various game object formats. You can batch populate and rename the filepaths for different map slots ( as well as set other common properties ). If you have many bitmaps named according to a naming convention, you can quickly populate the appropriate maps accordingly.

At the current moment, there is no help documentation.

Simply run the script from the maxscript menu.

Works with Standard and Multimaterial

Best Regards joqqy

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