3ds Max | All

Mirror Animation Modifier

86 votes

Mirror position/rotation animation tool written as modifier.

Mirror Animation

zsLightingTools

3 votes

A little lighting-helper...

- rollout "On/Off"

  • MULTIPLIER: set the global multiplier to apply with the buttons below
  • ISOLATE: turn selected lights on, all others off
  • ON / OFF: turn selected/all lights on/off
  • SET MULTIPLIER: apply the global multiplier to the current values of selected/all lights

- rollout "Properties"

State Sets Render v2

0 votes

State Sets Render plugin allows you to rendering the State Sets using an alternative way, in Local or Network mode. User-friendly, Easy-to-use and faster than standard State Sets.

-- FREE DOWNLOAD, INFO & DETAILS --
http://hmelo.com/store/statesetsrender.html

"View and Zoom Extents Selected" macro buttons

0 votes

Simple macro buttons to set active view and run "Zoom Extents Selected" command. (If no object selected, "Zoom Extents" instead.) So you don't lose track of objects while switching views.

 

 

 

Bounding Boxer

6 votes

"Create a sub-object selection and use Bounding Boxer to create a fitting box around the selection. You can then use the created box(es) for a Linked X-Form or as a bone. The various Bounding Boxer options include the possibility to automatically create a link hierarchy between created boxes."

PolyRotor

23 votes

PolyRotor is a modeling script that based on drag & drop.

PolyRotor make it possible to select vertex, edge and faces automatically.

But it should be in Editable Poly Mode.

Select Edges By Material ID

1 vote

Add separate Edit Poly modifier to each of selected objects and apply edge selection by selecting only edges that connect faces with different material ID

rp_RenameTools

30 votes

Simple tool that mimics Maya procedures (Search and Replace, Jason Schleifer´s hashRename) to easily organize naming conventions in scene nodes.

more usefull helix than 3dsmaxs helix!!

this script help to creat a helix , in max there's a helix too!!so why this script?! the maxs helix problems are: 1-no controll on the number of vertex wich u want to cr8. 2-after creating that last and convert it to Editable spline,u can't have controll on that vertexs, u can't convert it to Smooths or corner bezier or...., try u'll understand. my helix haven't this problem, i'd just forgiven to made the 2nd radius :s

BonyFace Basic Tools

4 votes

BF animation sample

Basic tools are free and available for everybody
English website

Syndicate content