3ds Max | All

3dsmax set input output gamma

0 votes

In this tutorial we will learn how to set the input and output gamma
using a simple expression inside Maxscript listener window.

3DS Max - Copy Paste Objects Between Scenes

1 vote

This is a script I created to help the user in copying and pasting
objects between multiple opened 3DS Max scenes.
Under the hood, it's a quick merge operation that is done without
Any prompt. If there is a name conflict, the coming object will be renamed. Also if there is a material's name conflict, the coming object
will preserve its own material but the material will be renamed.

3DS Max - 2D - Create Parametric Lines

2 votes

In this video, I will present you with a new script I created to help the User creating 2D lines with specific length and angles. The script Allows you to modify the length of the last created line at any time.
This is a feature I always wanted to have in Max and for some reason, The developers are neglecting this simple feature.
I will try to update it as much as possible to add more features to it,
And if you have any suggestions, please leave them in the comment
Area. If you like the script please press the like button and Subscribe to the channel. Thank you! :)

3DS Max - Uninstall A MacroScript

0 votes

In this video, we will learn how to uninstall a MacroScript from 3DS Max. Also, we will learn how to delete the toolbar or the quad menu from the user interface. In addition, we will deal with the issue of the deleted UI element that, after deleting it, appears again after restarting 3DS Max.

Dimension maxscript

0 votes

I make a simple maxscript , it can show the dimension of a line , hope you like it

Fast Housing

5 votes

Fast Housing generates an architectural structure through a custom procedural mesh object, you can change parameters and watch the results in real time. It's an easy and intuitive way to create a house at a simple level, its versatility allows you to create your own style, usefull for the creation of urban backgrounds.

This script creates a FA_House primitive object which works as any 3ds Max object: any deformer can be applied, renderable, can be converted to mesh etc ...

MCG Blower

0 votes

Orig thread here:

http://forums.cgsociety.org/showthread.php?f=6&t=1476428

Installation: (Max 2016 must have Extension 1/2 + SP3)

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...

Then can be found in Create>Shapes>Vu

Donations: paypal.me/vusta


Populate:Terrain

35 votes

Populate:Terrain assists in creating and optimizing terrain surfaces from contour lines or from existing meshes. The quad based output allows for easier later remodeling, for example using push/pull painting. The regular face size reduces rendering issues (GI, displacement) and you can use Turbosmooth on it.

FloorGen Tools

2 votes

3dsMax script to enhance your workflow with FloorGenerator Plugin

Script requires installed FloorGenerator

Universal Material Converter

3 votes

This Universal Material Converter is an enhanced version of the old AMC script. It convert materials between renderengines. It converts from Autodesk Materials and also converts textures as much as possible when needed.
Currently supported renderengines are: MentalRay, V-Ray, iRay, Corona, Scanline.
Coming up: Maxwellrender, Octane

You will need at least have a demo version of the renderengines installed if you want to be able to support conversions.

While for example converting a V-Ray material to Corona, it will also convert bitmaps to Corona-bitmaps and VRayDirtmap to CoronaAO.

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