3ds Max | All

InstantRig

11 votes

 

Pose Manager

Auto Overlap

Auto Skin

V-RayMtl Converter

157 votes

V-RayMtl Converter 3 - the useful tool for automating such a time-consuming process as converting different types of materials (currently supported: Standard, Raytrace, Autodesk Material, Architectural, mrArch&Design, Corona Renderer, fr-Advanced, Brazil Advanced) to V-Ray materials, as well as reverse conversion to Standard materials (which is very useful for game developers, modelers etc.) Here you can see a full list of currently supported materials and maps.

v3.1 update:

  • added new advanced option for fix Normal bump textures to VRayNormalMap
  • added new advanced option to set Gamma 1.0 for Standard Diffuse bitmaps
  • added option for converting Standard opacity to V-Ray refraction
  • added support conversion from Car_Paint_Material__mi
  • added support conversion from VRayCarPaintMtl
  • added support conversion from VRayColor2Bump to Bitmaptexture
  • added support conversion from VrayDirt to ai_ambient_occlusion
  • fixed saves names for Autodesk materials imported from Revit
  • fixed some bugs and improved plugin performance

V-RayMtl Converter 3.0

Find And Bind - Vray Hdri & Sun

9 votes

Find And Bind maxscript will scan your hdri and find the sun location.
After that,it will create V-Ray sun in this position and bind it to V-Ray Dome light.
You can rotate the rig by rotation the dome light or in the VrayHDRI map(horz rotation).

L-nio

Angle Controller

0 votes

A simple MCG controller to allow the user to put in angle numbers without having to convert them to radians first or using a script controller.

Installation: Google how to install an MCG file if you don't know.

Compatible 3dsmax 2016 EXT 1 +

Vehicle Rigger

0 votes

his simple script allows you to rig your wheel based vehicle easily for creating nice vehicle animations in littile minutes

Material Slots Cleaner

4 votes

Simple script to batch clean material slots... by slot name or by Class used in slot (eg NormalBump etc)

It shows a list of material classes + used slots, (only used slots will be listed).
Then you can select what you need to clean and press Clean

MCG Body Snatcher

0 votes

Need a hand ? Call the Body Snatchers... How about a head, arm...or leg...yeah you can model them from scratch...or just use these...

Installation:

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...

Then can be found in Create>Geo>Vu

No need to call the police, all body parts come from MakeHuman

http://www.makehuman.org/

MCloth Animator [MassFX]

0 votes

MCloth Animator

MCloth Animator allows you to simulate mCloth on any animated mesh directly including the 'Skin' modifier of your character! Your mesh will stay original and not being simplified (as 'convex'). No more headache with proxy objects or exporting into other software.MCloth Animator will simulate selected objects automatically with only 1 button! Don't waste your time for routine.
Third party plugins are natively supported.

SteamRoller

6 votes

Steamroller unwraps every objects in a selection using Max's built-in flatten function based on the specified parameters. Steamroller is mainly for helping out people doing texture baking.

Version 1.4:
Fixed a problem where models would recieive an unwrap modifier but not actually unwrap when "Use Selected" was disabled. Thanks to GTARandom / Woggy Design for bringing it to my attention!

Copitor

90 votes

Copitor allow you to quick copy/paste selected objects to another Max scene or in another Max if you have 2 3dsMax open. I also like to use it like as a "quick backup" for try something, and to be sure to loose nothing :)

Installation: Drop The file in max viewport and go to Customize ==> Customize User Interface ==> Category: zOffTy Tools ==> Copitor

How to use Copitor

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