3ds Max | All

Align PivotPoint to WorkingPivot

4 votes

Hello! This script aligns PivotPoint to the WorkingPivot.

DeformByProjecting Utility

7 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:

3dsMax MCG Velocity Controllers

1 vote

MCG Velocity animation controllers.

Animate using speed.
Linear Velocity
Angular Velocity

Velocity Float:
. A single float velocity.

Velocity Transform:
. A transform velocity.
. Forward speed and orientation speed.

Update in V1.1
package "MCG_Velocity_Controllers_v1.1.zip" includes :
VelocityFloatController_v1.0.22.mcg (no changes from previous)
VelocityTransformControllerV1-1_v1.1.295.mcg (v1.1 update)

Changes in Velocity Transform Controller

. Added position and orientation offsets
. Added a button to pick a start Node

PowerPreview: High Quality Nitrous Previews

34 votes

This is an updated version of my PowerPreview script for Nitrous....
Here's a preview pic of the GUI and a high quality nitrous viewport showing the great quality you can achive with NitrousCool

PowerPreview for 3ds Max 2012+

Smart TurboSmooth

4 votes

Allow you to quickly add and remove TS from any objects selected.
Changes applied to the first turbosmooth in modifier stack.
If you have an instanced turbosmooth modifier and select all objects to which it belongs, script will change its state first.

In v1.1b added:
If you disable modifier in stack (switch the lightbulb off) fist call of the function will enable it. [bug]: the icon of lightbulb in stack will not update unless you deselect and select again the object.
Iterations was limited to 4.

How does it works:
Select and object and call TSSmartAdd or TSSmartRemove function.

QuickTools

52 votes

QuickToolsA collection of useful maxscripts and max features combined into one tool window. Most of the scripts I wrote myself. Some I did not write - but included as I use them regularly and find them to be extremely efficient work flow enhancers - furthermore I found no need to reinvent already solid wheels. Full credit is given to all script's authors both in the code comments and on the about page - however if for some reason I have neglected to give proper credit please let me know and I will rectify any and all such oversights. Furthermore - should anyone be unhappy that these are included I can remove them from the public release version. Finally any tools not categorized by those first descriptions are just standard max affairs to which I have given more convenient access - or are standard max affairs that have been slightly altered to suit certain production needs.

Sofa streak

11 votes

Create Vray Camera from Perspective View

6 votes

This is a script that will allow you to create a Max Standard Target Camera (Ctrl+C) at the click of a button. More importantly it will allow you to create a VRay Phycical Camera from prespect view at the touch of a button. No more having to align your Vray-camera with the standard Max Camera. You can also choose which camera to display in the selected viewport from a drop-down list

 

 

Convert shell material to standard material

14 votes

This is a script that I modified to convert a shell material to a standard material. I had been using some other scripts, but they were not working for me.

This has been invaluable for texture baking purposes. It's worked flawlessly for me every time. Now my textures can transfer to other applications with no errors.

Let me know if it's working for you all also.

Plane Lens Distortion

5 votes


Plane Lens Distortion (PL Distortion) it is the primitive plane with applied UV mapping coordinates which allows you to correct lens distortions on Bitmap of assigned Material.

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