3ds Max | Scripts

Nanne's ViewportColourSwitch

11 votes

This is my first MAXScript ever! :) Its function is very straight forward; it allows you to quickly toggle between the standard grey and  pitch black colour of all the viewports.

The black viewport makes it easier to see particles when working with Particle Flow and the standard grey is my prefered option when working with other stuff. So this is simply an easy way to toggle back and forth between workflow.

Straighten Edges in Screen View

11 votes

Work only with Editable Poly objects.

The video show all that the script can do. Reference coordinate system must be "Screen", can align verts, edges or faces.

Super Grid

11 votes

NEWS: Version 1.1 released. Slice and align to slice tools added.

Super Grid is the ultimate reference system, based on grid helpers.

Super Grid creates new grids based on your sub-elements selection. Additionally, you can create grid based in point helper objects. You can also define an offset, flip the grid, or define an auxiliary helper point to move the grid.

Flaps

11 votes

Flaps simplifies animation of flipping planes. You select one edge, let Flaps generate a new plane which then will be rotated around that edge. Finally Flaps generates a spinner you can use to control and retime the whole animation.

Inheritance_All_Disable.ms

11 votes

Enables Inheritance of Move - Rotation and Scale for the selected object(s)

FaceGrabO v1.5

11 votes

Handy to create twin faces from face selection of sublevel editablepoly to becoming new object for raw model or maybe final model.

Stretchy Bone Chain

11 votes

This script makes a bone chain stretchable, in either squash or scale mode. Just double click the first bone of the chain and run the script.

The macroscript will be under the "Toke Scripts" category. This is my first official script, so if there are any problems please let me know.

Auto Chamfer

11 votes

Edge chamfer script. Similar but much simpler than EdgeChEx ... and no plugin :)

select object / objects (primitive, poly, mesh) and CHAMFER
(output is Editable Mesh)

Fontain

11 votes

This program allows you to create a unique fountain. The constituents of
the fountain are set in a group which name is indicated in the field
'NAME:'.
A fountain is made to be exported - and you can not have more than one
fountain in a scene at the moment of its creation. Several fountains can
then be merged in another scene.

ShadeChange

11 votes

ShadeChange is a set of three macroscripts that set the active viewport to shaded - faceted or wireframe mode (so that these functions can be assigned to hotkeys).

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