3ds Max | Scripts

3dmax Vray To Unreal Engine Converter and Vertex Color Baker

1 vote


This script can convert Vray to Unreal engine Materials and geomerty, Bake AO/GI/CustomShader to vertex Color/alpha or to texture. Also you can place All scene objects in Unreal like in 3ds max Scene in one click.

Contour Generator

53 votes

UIA small tool which creates cross-section splines of one or several objects in the scene.

miauu's Batch Load xRef Scenes

0 votes

Batch Load multiple xRefs scenes at once.

 

- Only the scenes, whose checkboxes are turned ON will be loaded.

Rigid Animation to Skinned Mesh

0 votes

This script have been used for a project on which I needed to simulate some destruction effects with MassFX and then import it in Unreal 4. Basically the script transfer the rotation/position/scaling of every selected objects into a single skined object where each bone represent the previously selected object animation.

Kitbasher 3dsMax

6 votes

Copy Paste Image

13 votes

Just simple script to paste image form windows clipboard to 3ds MAX (as reference plate)

It can be used to copy paste selected from Photoshop, screenshot or web page

It reads proportion of image and creates plate with correct aspect ratio.

Vray Mat Lister

4 votes

Hi everyone,

I'd like to share a script I have made.
It's for Vray and it makes a list of all your VrayMtl (and of the main parameters) you have in your scene.

UPDATE Version 0.5 for vray 3.xx

This tool allow you to modify all your vray materials parameters quickly. Globally it works like the Vray Lightlister

Border Fill

32 votes

Fills a border with quads. Selects the newly created faces (sometimes you want to do an inset afterwards) and verts (sometimes you might want to relax them)

Grid Fill

Create Holes

19 votes

Modifier for creating holes from selected vertices or polygons.

Available Lite version.

3DS Max Plugin Rename Modifiers

0 votes

In this video i will present you with two small scripts i created. one of them will reset the modifiers names to their default names. The second one will add the default names to the custom ones.
this is useful in case you have objects with many modifiers applied to them and these modifiers have custom names.

You can check my demo video on YouTube: https://youtu.be/ijK_BhxBAf8

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