3ds Max | Scripts

V-RayMax Converter PRO

168 votes

V-RayMax Converter PRO is an Autodesk® 3ds Max script (plugin) for converting materials, maps, and other scene components (lights, cameras, proxies, modifiers, helpers, etc.) from various render engines to V-Ray, as well for converting V-Ray materials into Standard (Default Scanline) materials.

Currently supported for conversion: Default Scanline (Standard), Corona, FStorm, Octane (experimental), finalRender, Arnold (basic), Brazil_Advanced (RS v 1.2) material, NVIDIA iray (unofficial) material.

See full list of supported conversions.

Current verion: 4.0009

Main features:

  • Convert materials, maps, lights, cameras and environment GI to V-Ray
  • Convert modifiers and helpers to V-Ray
  • Convert V-Ray materials|maps to Standard (Default Scanline) materials|maps
  • Convert proxies to V-Ray proxy
  • Convert standard Bitmaps to VRayBitmap (VRayHDRI)
  • Convert VRayBitmap (VRayHDRI) to standard Bitmap
  • Convert 3ds Max Physical cameras to V-Ray Physical cameras
  • Convert V-Ray Physical cameras to 3ds Max Physical cameras
  • Configure ACEScg workflow in V-Ray
  • Batch processing for multiple *.max files
  • Programmatically interact with most converter functions using built-in maxscript methods (API).
  • ...and more additional tools for adjusting and fixing the scene.

FurniList

0 votes

A useful tool for furniture designers and small businesses that require the cutting of various materials (natural wood, laminated wood, MDF, plexiglass, etc.) without the use of CNC machines. It is a real time saver for quickly obtaining the consumption when cutting the panels.

IMPORTANT:

Lightlister

3 votes

its based on the Lightlister that ships with vray which is based on the original that came with max.

the additions i made are.
- added support for corona lights, corona material and corona light material
- added tooltips to some parameters
- ability to edit ies files on vray, photometric and corona lights
- wider interface

tested on : 3DMax 2015 – 2016

Version:3.02

Object Selecter

1 vote

Object Selecter script is a script to select all Object in the scene >, < or = a count of poligons what you surching.
This scrip is written and tested at 3ds max 2016. If you have some problem with your max version please text me.

Script category: “#todorScripts” .

You can see an example here, how to install my script per Drag and Drop:

Stretchy Bones Converter

1 vote

Script for automating the process of getting 3dsMax's native stretchy bones into any game engine: creating a separate de-hierarchized bone structure that follows the motion of the base bone structure and automatically migrating skin weights on a mesh to those new bones.

USAGE:
Select the bones that you want to be affected with "Pick bones" button.
Select the affected mesh with a skin modifier with "Pick skinned object" button.
Press "Convert and reskin" button.

IMPORTANT:

ModMac Script - Modelling Macros and Modifier Presets

2 votes

This is a collection of macros that quickly assigns modifier presets to objects to speed up initial modelling workflows. It also simplifies Boolean operations. 

Features

- Quickly Bool with Objects and Splines.

- Assign Symmetry to multiple Objects with the Gizmo set to certain positions.

- Modifiers get assigned as instances exceptions are mCloth and Unwrap, at least for now.

- Chamfer Objects and Splines.

- Assign mCloth with pinned Vertexes.

- Assign some basic materials.

- Quick Radial Modifier

3D R.n.D | MaxScript | Identical Materials Finder

1 vote

Installation : Run script or drag and drop to 3ds max, then go to customize user interface and assign "Identical Material Finder" as keyboard short-cut or quad menu under  "3D_RnD"  Category

Pivot placer

10 votes

With this script you can replace pivot where you want.
on the selected vertex, at the center of the selected edge or face, or at the center of the object.
You also can create a point as pivot.

Pivot & Align Tools

8 votes

Pivot & Align Tools (PAT) are a set of macros bundled into a quad menu that allow you to perform various object alignment, pivot alignment and object snapping functions... among others. Most of the functions can operate on a selection of multiple objects at once, including grouped objects as part of the selection (open or closed).

 

See online guide in links section. 

 

The "LBTools - PAT Quad" menu can be found under the Quads tab in Customize. Assign hotkey to access it.

 

Helper Manager

5 votes

A support panel containing many methods for adding point or dummy helpers to the scene, as well as options for linking, duplicating existing hierarchies using helpers, constraining them, or replacing them with a Bones System.


See online guide in links section. 


Features include...

Syndicate content