3ds Max | Scripts

Time & Key Controls

2 votes

This script contains various tools for manipulating time, keys other related animation controls. Scripts can be assigned to toolbars and placed just below the time slider for quick access.



- Time jumping in blocks of 5, 10, 15, 30 and 100 or N (set via a UI - see below), as well as jump to next or previous keys and the start time.

Wall Worm Model Tools

58 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Key Features

    V-RayMtl Converter

    163 votes

    V-RayMtl Converter 3.0

    V-RayMtl Converter - the very useful professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines to V-Ray (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced), as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)

    DarkScintilla: Maxscript Editor dark scheme

    32 votes

    A dark color scheme for the Maxscript Editor, inspired by dark schemes available for other IDEs

    As i was doing more and more max scripting lately, the urge to do something with the eye hurting Maxscript Editor colors escalated. So i sat down today and had a walkthrough on the various options Scintilla (Maxscript Editors core) provides.



    369 votes

    Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings.
    (this version support only V-Ray render engine)


    4 votes

    Footmaker creates a simple - parametric - humanoid foot as a starting point for a character's foot. Options include rough shaping of the ankle - arch - and toes/shoe. This script is intended as a companion to Handmaker.ms - which creates a simple parametric hand.

    Autodesk Material Converter - obsolete

    5 votes

    The Autodesk Material Converter is a commercial script for all 3ds Max and 3ds Max Design users starting from release 2011 and up who need optimized materials for mental ray, V-Ray or VR applications. With one click all Autodesk Material Library materials are converted into Arch & Design or V-Ray materials. Conversion to Standard materials takes only two clicks

    The major adavantage will be an increase in rendering speed (on average 35%) plus it will give you the flexibility you need for your material fine tuning. and of course you don't want to manually convert materials which are coming in from AutoCAD, Revit and Inventor into 3ds Max (Design)

    Most VR applications need Standard materials to work with. The conversion to Standard works from Arch & Design or Vray materials

    In addition to material conversion the script checks if there are double materials inside the scene. If they are there, they will be changed into instances, keeping the number of materials as low as can be.

    New features in v2.5!

    • conversion from Arch&Design to V-Ray and back...it's there!
    • conversion of all Autodesk maps
    • conversion of some V-Ray specific maps or MentalRay specific maps

    Render Optimizer V5

    438 votes

    Bug Free !!! Wink

    Hi Guys,

    Welcome to Render Optimizer V4. Use this tool to activate the mental ray "secrets". Optimize your Renderings with new Light-Method, Sampling-Method and RAM-Managment. 

    Custom Graphic User Interface Modifier

    9 votes

    Custom Graphic User Interface

    CRC - Car rig creator

    47 votes

    !! NEW UPDATE TO v0.6 !!
    CRC is a free script for generating car rigs in few clicks.

    - few clicks rig creation
    - support uneven surface
    - supports body, wheels, steering wheel and breaks animation
    - i tried to make it as simple as possible

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