3ds Max | Scripts

UDK FBXporter

2 votes

This is a script the keeps track of "ExportSets" for UDK. It stores what object should be exported, and with what settings. It greatly speeds up the process of exporting to FBX for UDK, as you don't have to select anything and there's no export dialog anymore!
Right now it only supports Static Meshes and SkeletalMeshes, I might add animation in the future.

This is a macroscript that appears in the "FBX Export Sets" category. It should already have an icon if you place it on a toolbar.

Unfreeze By Name

1 vote

This macroscript allows the user to unfreeze object by name.
Like the Unhide By Name tool.

You will find it in the "Aespid" Category

Log Console Zorb

3 votes

This script is a general Log Console to be used by max scripters, a great way to quicly add information logging to your script Once installed you will have access to the LogConsole by creating an instance (you can create as many as you want) by using something like:

foo = ZorbConsole title:"Log A"

You may open the log by using: foo.showme() And write to the log with the AddLog function like so:

foo.AddLog #("test", "I am testing-General", 0)

The Information may then be filtered by verbosity or by the information origin (handy to add what function is sending the log info)

View Slicer

33 votes

Able to draw a spline over the current view angle to use as a slicer for a selected object.

bitmapCollector

18 votes

Collects all the scene bitmaps and places them into a single directory, updating your scene to point to their new home.

Tutorial:
Open a scene that contains a lot of bitmaps. Run the UI version of the script. Choose a Directory. Hit Do. All the bitmaps you choosed will be copied to the directory you specified, and now all the scene materials point to that directory.

BfTools

4 votes

****************************************************************************************************************************************

Update 1 0.5-9 : - Fix a few bugs.

                    - Mimicator Added

****************************************************************************************************************************************

Hello !

CollectPlus

5 votes

Collects Bitmaps including IFL contents in a single directory. Updated: Added options to convert all bitmaps to JPGs for VRML export.

Select By Diffuse

1 vote

A script that selects all objects in the scene based on their diffuse color. This is most helpful for imported PDB files in which all the elements have unique materials, but share a diffuse.

Color can be chosen from object or by color picker.

Fun Script

14 votes

This is just a Fun Script. Download it and use it to see what it does. If anyone wants the MS code just comment here. This script does not create/modify anything.

 

Render Holder Zorb

2 votes

Render Holder Zorb is a max helper that is designed to help you manage, share and build render setting, render elements, material assignments and RPM passes. The main use for this is to us one or mutiple Render Holder with an asset file to store per pass render settings and materials.

You can store and restore the current Renderer, Render Elemants and object materials. Also there is a suit of RPM tools to help build and manage passes based on the settings stored on the Render Holder.  Including an object list to create the visability set with.

to install just extract to the 3dsmax root, or put the .ms file in scripts/startup or the plugins folder

For more help, hover your mouse over a button or checkbox in 3dsMax

Syndicate content