3ds Max | Scripts

Vertex pos to CSV

0 votes

-- built by bernardo amorim
-- help at bernardo dot amorim at gmail dot com
-- hugs bern
-- 2009

MacroScript vertexToCSV category:"bernielomax CSV"
(

out_filename= getSaveFileName caption:"SAVE WHERE" initialDir:"$export" filename:"VertexPos.csv"

out_file = createFile out_filename

for obj in geometry do (
tmesh = snapshotAsMesh obj
format "Obj Name:%\n" obj.name to:out_file

format "X Pos, Y Pos, Z Pos\n" to:out_file

for v = 1 to getNumVerts tmesh do

(
vert = getVert tmesh v
format "%, %, %\n" vert.x vert.y vert.z to:out_file
)
delete tmesh
)

bf :: SplineWalkator

3 votes

No longer supported, please check : http://www.scriptspot.com/3ds-max/scripts/bf-splinewalk

bf :: SplineWalk

1 vote

Hello !

Here is the successor of bf::SplineWalkator : SplineWalk.

Until I add more options, this is the same script as bf :: SplineWalkator, with a better UI.

Select objects by wirecolor

0 votes

A macroscript tool for selecting objects based on their wireframe color. This macro needs to be loaded as a quad menu item. Unzip the macro and place it in your macroscripts folder (typically: C:\Program Files\Autodesk\3ds Max XXXX\UI\MacroScripts). You'll find the macro under "DAS Tools" when you go to "Customize\Customize User Interface\Quads\Category: All Commands". The macro is called "Select By Color". Place the macro in any right-click quad. If you are not familiar with loading macroscripts see the max help regarding Customizing the User Interface.

NRB Random UVW

8 votes

This is a simple script that adds to the selected objects a UVW map modifier and moves the UVW gizmo (on this case a box gizmo) randomly on each object. It's useful for example when you have many wood doors and want to give them different texture coordinates.

Arch & Design Overwrite

7 votes

This little script allows the user to Overwrite most of the Arch & Design shader properties.

RandomUVWmap

1 vote

this is a simple script write for my last work.it can help you easily to give the selected objects a random UVmaping(only box type).reset and delete.i hope that it will be useful for you.

SIGERTEXMAPS SIKKENS Color Solid

2 votes

The SIGERTEXMAPS SIKKENS Color Solid is a scripted 2D Texture map plug-in for 3ds MAX.

KEY FEATURES

  • All 1624 SIKKENS 4041 colors
  • Compatible with V-Ray, finalRender, Brazil, default Scanline render
  • Compatible with mental ray (3ds Max 2010 and above)
  • Gamma correction possibility
  • Color info (8-bit: 0… 255, float: 0… 1 and Hexadecimal)
  • Friendly and simple interface

SIGERTEXMAPS NCS Color Solid

2 votes

The SIGERTEXMAPS NCS Color Solid is a scripted 2D Texture map plug-in for 3ds MAX.

KEY FEATURES

  • Convenient input of the NCS color code
  • Compatible with V-Ray, finalRender, Brazil, default Scanline render
  • Compatible with mental ray (3ds Max 2010 and above)
  • Gamma correction possibility
  • Color info (8-bit: 0… 255, float: 0… 1 and Hexadecimal)
  • Friendly and simple interface

Hard Edges

1 vote

With this script, you can easily and simply select
all hard edges of Editable Poly object,
with the given minimum and maximum angle
between two faces who share same edge.

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