3ds Max | Scripts

Tweaker

Download tweaker on my website: http://www.colinsenner.com  (click "Scripts" at the top)

Changelog from version .08:
- Now includes support for tweaking any property controller applied to an object
- Includes support for tweaking the sun/sky system hours and days, to select the entire assembly you need to use the "Pick List" button.
- Includes minor UI tweaks, like the ability to not display all of the images after the renders are done, thanks for the suggestion Br0t.

CleanBool

This script can clean junk vertex after boolean or proboolean.
Although it can't do better boolean,but not worse.

you can compare by picture

LSSpiroGraph

LSSpirograph was written as a tool to create interesting paths for particle emitters to follow. It was designed as an aid to special fx creation for Soul Forge. The script takes input - either from a drop down list of predetermined shapes - or from the sliders on the UI - and then creates two dimensional spline shapes - much like real SpiroGraphs do.

WkOldStyleLook

 

Because I find the old icons set clearer and more visually efficient that the one currently provided with 3dsMax since release 2010, I wrote this little script to install it again properly.

WkOldStyleLook - a WerwacK script

 

 

 


Coordinate Center Macros

These are 3 simple macros I use to add shortcuts for the transform coordinate center options.

Autoback Toggle

A simple script to toggle max's autobackup on and off, this helps me when I work with very big scenes. it also shows you when auto backup is enabled or disabled.

Time Range Reset

The first time you run this script, it creates time tags for the start frame of the time range and end frame,
From now on when you run the script it will reset the time range to these start and end frames.
To update the start and end frames, run it while pressing shift.

LayeredIsolate

Isolate Selection with "Layers"..

 

Bind LI_Isolate to "Alt+Q" and LI_Back to "Q" or whatever suits you best.

Has its limits compared to the original, deleting or attaching objects will result in everything beeing unhided.

 

Collapse Transform

Collapse/bake PRS per frame to keyframes for the current time range.
(reserve addition to the built-in Collapse tool)

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