3ds Max | Scripts

BG Switcher

153 votes


0 votes

An easy way to manage multiple animations in a file.

animManager allows you to create Tagged key frame or range of key frames and store it in the max file, you can then quickly navigate to keyframes or switch between range of frames using. animManager sits at the bottom of the viewport, and has very simple UI to work with.

animManager stores all the data inside the max file, hence you don't have to worry about carrying an external file with the maxfile.

 Updates :

  • Minor bug fixes..


Benzie Isolate Selection Improved (now with XREFs support)

2 votes

This is an improved version of the original 'Benzie Isolate Selection Improved'. Now it hides and unhides the XREF files too.

This script works better than the isolation system inside max because it doesn't change the viewports. Max isolation system should not frame the object. If I need the object to be framed in the viewport, I now where the 'Z' key is.


15 votes

Main Interface



21 votes

A simple script I wrote for my daily work. Maybe it will be useful for someone.
Rotation and Scale transormations are restricted to "geometry" and "helper" objects to avoid any errors.

- ROTATE selected objects by selected angle in specified axis
- RESET position / rotation / scale of selected objects in selected or all axes
- ALIGN position / rotation / scale of selected objects to min / average / max in specified axes
- apply a RANDOM (with given min and max values) position / rotation / scale in specified axes to selected objects.


2 votes

Animatable open source Rubik.


7 votes

animBoost is a set of maxscript that boost viewport performance for animated mesh.

Hide | Unhide MtlID Faces

2 votes

••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• VERSION 1.2

With this tool you can easely hide-unhide, set-get or select E-Poly object faces by material ID.


2 votes

Save performance in viewport while modeling and make layer only visible on rendertime by adding the word "renderlayer" behind the layername. You can turn renderlayers on and off with the button. Script supports local rendering and network jobs.

Scale Riggs

31 votes



Scale all Hierarchies and skinned meshes in scene. Works with Biped Systems or Bone Riggs. Scale center at [x, y] of Hierarchy Root and z: 0.0 Thanks to fooFunctions from www.footools.com.
version 0.12
correct amount of riggs and bones in skins
scale all riggs in scene (being selected or not)
version 0.11

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