3ds Max | Scripts

Bake Spline Animations

4 votes

This script bake animation of all selected shapes to simple key-framed spline animation. Can be usefull then you do complex animation with lots of shapes with dinamic simulation, for example – ropes.

BonesPro 3 to Skin

3 votes

BonesPro 3 to Skin will convert the selected BonesPro3 modifier to a Skin modifier - translating vertex assignments.

Undo SubObject Level

2 votes

Macro script requested in the forum.
"go to the last-used subobject level"

* "last-used" here means last recorded (when you invoke the macros)

NonQuadColour

3 votes

Nonquadcolour

Vray Quick-Render

2 votes

"Vray Quick-Render" the utility for creating fast preview test-renderings.
It help you make fast test-renderings for setup lights and tuning materials.
All changes for Vray will be applied only on render-time.
Your settings for Vray not will be change.

VRay Ocean Set

0 votes

Hello guys...I made a Ocean plugin for ChaosGroup V-Ray. Its a BETA plugin. Here are the two screenshots.

Ocean_With GI

Ccom Map Baker-Auto Render To Texture

0 votes

If you have high polygon file and low polygon file finished UV mapping process before,
this tool can  extract Normal, Diffuse, Ambient Occlusion, Lighting map in one single image within 3DS Max.
So you don't  need to use Photoshop to collaborate all these map images in a single image file.
Baking process will be easily done in a minuite by using this tool.

feature
=========================================
1. Easy hide unhide delete low poly object, high poly object
2. Auto Import highpolygon
3. Single Import highpolygon
4.

Object ID Log

5 votes

The reason is that the 3dsmax no info tool or listener for object G-buffer ID and in complex scenes with assigned render effects, especially when merged scenes of the effects, occurs mess. Manual inspection of the properties of the objects one by one is not very comfortable.

Ccom Map Baker lite - Auto Render To Texture

1 vote

If you have high polygon file and low polygon file finished UV mapping process before,
this tool can extract Normal map in one single image within 3DS Max.
So you don't need to use Photoshop to collaborate all these map images in a single image file.
Baking process will be easily done in a minuite by using this tool.

[max obj import setting]

Skintools

6 votes

"Enhancements to the skin modifier - plugging some gaps in skin functionality. Includes several such as: Skin Saver - Skin Saver Selected - Load Weights Index - Load Weights Relative - Clear Zero Weights - Get Skin Element - Paint Absolute Weight - Weight Info - Mirror Paste - Reverse Cross Section - Re-grab skin.

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